Skip to content

Conversation

@wenzhang-unity
Copy link

This PR reworks many features of the RenderStream plugin for Unity. A highlight of the improvements:

  • Integration with Cluster Display package to allow game state synchronization between leader and followers. Awaiting public release https://github.com/Unity-Technologies/ClusterDisplay
  • Camera capture abstraction layer
  • DX12 support (input and output textures)
  • IL2CPP support
  • Debug presenter (allows viewing the inputs or outputs on the render node's desktop).
  • Fixed texture format for uncompressed formats (color space bug)

wenzhang-unity and others added 30 commits October 27, 2022 16:56
Fix up some initialization logic.

Refactoring: DRY, cleaner cluster handling logic
No need to open the registry key for writting
Work with CD's new initialization mechanism
mark-beiline and others added 30 commits March 30, 2023 13:48
Zero-click presenter with texture selection dropdown
Separate assembly for pipeline abstraction
…re-update-with-cluster-sync

Fix update of remote texture with cluster sync
* Add cluster setup instructions

* Wording
Fix texture format for uncompressed RenderStream formats
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Development

Successfully merging this pull request may close these issues.

3 participants