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Release v0.41.0#378

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sebcrozet merged 3 commits intomasterfrom
release-v0.41.0
Apr 3, 2026
Merged

Release v0.41.0#378
sebcrozet merged 3 commits intomasterfrom
release-v0.41.0

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v0.41.0

Breaking Changes

  • Removed the parry feature flag and parry3d dependency to avoid circular dependencies when publishing.
    SceneNode3d::trimesh/add_trimesh and MeshManager3d::add_trimesh now take (Vec<Vec3>, Vec<[u32; 3]>, ...) instead of a parry3d::shape::TriMesh. The From<TriMesh> for RenderMesh conversion and the parry3d re-export are removed.
  • CanvasSetup no longer implements Copy (now contains a String field) and has a new required field canvas_id: String. Use ..Default::default() to fill it in. (#372)
  • FixedView2d::new() now takes (CoordinateSystem2d, bool) parameters instead of no arguments. Use FixedView2d::default() for the previous behavior. (#354)
  • Removed the decomp example (depended on parry).
  • Bumped dependencies: wgpu 27 → 29, glamx 0.1 → 0.2, egui/egui-wgpu 0.33 → 0.34, getrandom 0.3 → 0.4, oneshot 0.1 → 0.2, rand (dev) 0.9 → 0.10.

New Features

  • FixedView2d: added CoordinateSystem2d enum with CenterUp (default, unchanged) and TopLeftDown (top-left origin, Y-down) coordinate systems, and a configurable apply_hidpi flag. (#354)
  • Added new dda_raycast2d example demonstrating 2D ray casting with the top-left coordinate system. (#354)
  • Window::new_with_window_attributes(): create a window from a winit::window::WindowAttributes for fine-grained control. (#364)
  • Window::new_hidden_with_size(): create a hidden window with custom dimensions. (#365)
  • Window::rebind_close_key() / rebind_close_modifiers(): customize or disable the window-close keybinding (default: Escape). (#367)
  • PanZoomCamera2d: added zoom_step() / set_zoom_step() (#362), and rebind_drag_modifier() / rebind_zoom_modifier() for modifier-gated drag and zoom. (#360)
  • OrbitCamera3d: added fov() / set_fov(). (#361)
  • Implemented Default for CanvasSetup. (#372)

…y when publishing

Instead, the functions that accepted parry meshes directly take the vertex/index buffers instead.
@sebcrozet sebcrozet merged commit f9f25e5 into master Apr 3, 2026
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