Merged
Conversation
…y when publishing Instead, the functions that accepted parry meshes directly take the vertex/index buffers instead.
90b71a9 to
81104f9
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
v0.41.0
Breaking Changes
parryfeature flag andparry3ddependency to avoid circular dependencies when publishing.SceneNode3d::trimesh/add_trimeshandMeshManager3d::add_trimeshnow take(Vec<Vec3>, Vec<[u32; 3]>, ...)instead of aparry3d::shape::TriMesh. TheFrom<TriMesh> for RenderMeshconversion and theparry3dre-export are removed.CanvasSetupno longer implementsCopy(now contains aStringfield) and has a new required fieldcanvas_id: String. Use..Default::default()to fill it in. (#372)FixedView2d::new()now takes(CoordinateSystem2d, bool)parameters instead of no arguments. UseFixedView2d::default()for the previous behavior. (#354)decompexample (depended onparry).wgpu27 → 29,glamx0.1 → 0.2,egui/egui-wgpu0.33 → 0.34,getrandom0.3 → 0.4,oneshot0.1 → 0.2,rand(dev) 0.9 → 0.10.New Features
FixedView2d: addedCoordinateSystem2denum withCenterUp(default, unchanged) andTopLeftDown(top-left origin, Y-down) coordinate systems, and a configurableapply_hidpiflag. (#354)dda_raycast2dexample demonstrating 2D ray casting with the top-left coordinate system. (#354)Window::new_with_window_attributes(): create a window from awinit::window::WindowAttributesfor fine-grained control. (#364)Window::new_hidden_with_size(): create a hidden window with custom dimensions. (#365)Window::rebind_close_key()/rebind_close_modifiers(): customize or disable the window-close keybinding (default: Escape). (#367)PanZoomCamera2d: addedzoom_step()/set_zoom_step()(#362), andrebind_drag_modifier()/rebind_zoom_modifier()for modifier-gated drag and zoom. (#360)OrbitCamera3d: addedfov()/set_fov(). (#361)DefaultforCanvasSetup. (#372)