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Add playstation 2 support #8287
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Co-Authored-By: Anders Jenbo <[email protected]>
Co-Authored-By: Anders Jenbo <[email protected]>
This give us 2MB of dedicated audio memory and support for compressed audio at runtime which is a huge boost to the already limited system memory Co-Authored-By: Anders Jenbo <[email protected]>
Co-Authored-By: Anders Jenbo <[email protected]>
The previous attempt was also SDL2, the remaining issues was fully working sound ingame and being able to get to the dungeon on real hardware |
I found another issue: the mappings of gamepad on ps2 doesn't work properly. The dungeon level doesn't load. |
For me the issue was caused by it failing to reading / writing the save file |
It's not related since i could load my profile without any issue. I will see if there is a implementation on other platforms to fix that. |
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Your probably running out of memory, try disabling sound support with Using a custom PS2 audio and unpacked MPQ saves enough memory to run the game. |
I will test the no sound option and if works i will revert the other commit that uses custom audio keeping audiolib working. |
Updates: even with custom PS2 audio, the level doesn´t load also when i deactivate no sound for video it plays without sound due to a dependency of AudioLib. If we want the video audio working properly AudioLib should be enabled. |
This port uses SDL2 instead of SDL1.2
Images of the port running on real hardware:
