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Releases: desromech/abstract-gpu

V0.1.27-alpha

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@ronsaldo ronsaldo released this 11 Jun 19:50

Compilation bug fixes.

v0.1.26-alpha

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@ronsaldo ronsaldo released this 19 May 23:14

Change ulong into uint for Pharo bindings.

v0.1.25

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@ronsaldo ronsaldo released this 31 Jan 19:05

Expose the Vulkan API for using sampled image descriptor array.

V0.1.24-alpha

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@ronsaldo ronsaldo released this 15 Jul 13:28

SpirV-Cross update fixup for MSL generation.

v0.1.23-alpha

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@ronsaldo ronsaldo released this 08 Jul 14:18

I updated the integrated version of spirv-cross to fix a bug with the D3D12 backend.

v0.1.22-alpha

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@ronsaldo ronsaldo released this 13 Jun 06:56

Window scrap flip vertically.

V0.1.21-alpha

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@ronsaldo ronsaldo released this 06 Jun 08:28

I am starting to add a basic API for window scraping.

v0.1.20-alpha

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@ronsaldo ronsaldo released this 12 May 12:20

Bug fix from previous release.

v0.1.19-alpha

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@ronsaldo ronsaldo released this 10 May 03:47

I added the getControllerState to the vr_system interface.

V0.1.18-alpha

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@ronsaldo ronsaldo released this 04 May 01:45

I added set(Vertex|Fragment|Compute)StageWithMain methods to the state tracker with the purpose of reducing FFI C-string marshalling overhead from Pharo.