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76 changes: 72 additions & 4 deletions src/windowManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,22 @@ Window::Window(glm::vec2 virtual_size, Mode mode, RenderChain* render_chain, int
create();
sp::initOpenGL();

// Enable multisampling after OpenGL is initialized.
switch (fsaa)
{
case 0:
// Expected input for no FSAA.
break;
case 2:
case 4:
case 8:
// Expected inputs for FSAA.
glEnable(GL_MULTISAMPLE);
break;
default:
LOG(Warning, "FSAA must be off (0), 2x, 4x, or 8x, but ", fsaa , "x was passed and ignored.");
}

all_windows.push_back(this);
}

Expand Down Expand Up @@ -113,10 +129,25 @@ void Window::setMode(Mode new_mode)

void Window::setFSAA(int new_fsaa)
{
if (fsaa == new_fsaa)
return;
fsaa = new_fsaa;
create();
if (fsaa == new_fsaa) return;

switch (new_fsaa)
{
case 0:
case 2:
case 4:
case 8:
fsaa = new_fsaa;
break;
default:
LOG(Warning, "FSAA must be off (0), 2x, 4x, or 8x, but ", new_fsaa , "x was passed. Treating as fsaa=0.");
if (fsaa == 0) return;
fsaa = 0;
}

// Can't apply this without recreating the OpenGL context.
// Log that a restart is required.
LOG(Warning, "FSAA changed to ", fsaa, "x. Restart required for this change to take effect.");
}

void Window::setTitle(string title)
Expand Down Expand Up @@ -184,6 +215,27 @@ void Window::create()
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

// Configure multisampling for FSAA.
switch (fsaa)
{
case 0:
// Expected value for no FSAA.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
break;
case 2:
case 4:
case 8:
// Expected value for FSAA.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
break;
default:
LOG(Warning, "FSAA must be off (0), 2x, 4x, or 8x, but ", fsaa , "x was passed. Treating as fsaa=0.");
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
}

int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
switch(mode)
{
Expand Down Expand Up @@ -221,6 +273,22 @@ void Window::create()
SDL_GL_MakeCurrent(static_cast<SDL_Window*>(window), gl_context);
if (SDL_GL_SetSwapInterval(-1))
SDL_GL_SetSwapInterval(1);

// Log FSAA status.
if (fsaa > 0)
{
int actual_buffers, actual_samples;
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &actual_buffers);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actual_samples);

if (actual_buffers == 0 || actual_samples == 0)
LOG(Warning, "FSAA ", fsaa, "x requested but not available on this system.");
else if (actual_samples != fsaa)
LOG(Warning, "FSAA ", fsaa, "x requested, but ", actual_samples, "x provided.");
else
LOG(Info, "FSAA ", fsaa, "x enabled.");
}

setupView();
}

Expand Down
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