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3. Breaking changes
Davide Cristini edited this page Jun 21, 2025
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5 revisions
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pre_start()andstart()methods are deprecated. Instead you can do something like:
func _ready() -> void:
var scene_data = GGT.get_current_scene_data()
print("GGT: scene params ", scene_data.params)
# you can update your game presentation here based on params (transform, materials, ...)
if GGT.is_changing_scene(): # this will be false if starting the scene with "Run current scene" or F6 shortcut
await GGT.change_finished
# you can start your game logic here (AI, physics, ...)
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scenes.gd:get_last_loaded_scene_data()renamed toget_current_scene_data()
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