Skip to content

Added Emscripten documentation #4115

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 4 commits into
base: develop2
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions examples/cross_build.rst
Original file line number Diff line number Diff line change
Expand Up @@ -9,5 +9,6 @@ Cross-building examples
cross_build/toolchain_packages
cross_build/android/ndk
cross_build/android/android_studio
cross_build/emscripten
cross_build/tricore
cross_build/linux_to_windows_mingw
333 changes: 333 additions & 0 deletions examples/cross_build/emscripten.rst
Original file line number Diff line number Diff line change
@@ -0,0 +1,333 @@
.. _examples_cross_build_emscripten:

Cross-building with Emscripten - WebAssembly and asm.js
=======================================================

This example demonstrates how to cross-build a simple C++ project using Emscripten and Conan.

Conan supports building for both `asm.js <http://asmjs.org>`_ and `WASM
<https://webassembly.org>`_, giving you the flexibility to target different
JavaScript/WebAssembly runtimes in the browser.

We recommend creating separate Conan profiles for each target. Below are
recommended profiles and instructions on how to build with them.

What’s the difference between asm.js and WASM?
----------------------------------------------

- **asm.js** is a subset of JavaScript optimized for speed. It is fully supported by all browsers (even older ones) and compiles to a large ``.js`` file.
- **WebAssembly (WASM)** is a binary format that is smaller and faster to load and execute. Most modern browsers support it, and it is generally recommended for new projects. **WASM** is also easier to integrate with native browser APIs compared to **asm.js**.

Setting up Conan profiles
-------------------------

**For asm.js (JavaScript-based output):**

.. code-block:: text

[settings]
arch=asm.js
build_type=Release
compiler=emcc
compiler.cppstd=<cppstd>
compiler.libcxx=<libcxx>
compiler.version=<version>
os=Emscripten

[tool_requires]
emsdk/[*]

[conf]
tools.build:exelinkflags=['-sALLOW_MEMORY_GROWTH=1', '-sMAXIMUM_MEMORY=2GB', '-sINITIAL_MEMORY=64MB']
tools.build:sharedlinkflags=['-sALLOW_MEMORY_GROWTH=1', '-sMAXIMUM_MEMORY=2GB', '-sINITIAL_MEMORY=64MB']

**For WebAssembly (WASM):**

.. code-block:: text

include(default)
[settings]
arch=wasm
build_type=Release
compiler=emcc
compiler.cppstd=<cppstd>
compiler.libcxx=<libcxx>
compiler.version=<version>
os=Emscripten

[tool_requires]
emsdk/[*]

[conf]
tools.build:exelinkflags=['-sALLOW_MEMORY_GROWTH=1', '-sMAXIMUM_MEMORY=4GB', '-sINITIAL_MEMORY=64MB']
tools.build:sharedlinkflags=['-sALLOW_MEMORY_GROWTH=1', '-sMAXIMUM_MEMORY=4GB', '-sINITIAL_MEMORY=64MB']

.. note::

Even though Emscripten is not a true runtime environment (like Linux or
Windows), it is part of a toolchain ecosystem that compiles C/C++ to
WebAssembly (WASM) and asm.js.

Conan uses ``os=Emscripten`` to:
- Align with the toolchain: Emscripten integrates the compiler, runtime
glue, and JavaScript environment, making it practical to treat as an
"OS-like" target.
- Support backward compatibility: Many recipes in ConanCenterIndex use
os=Emscripten to enable or disable features and dependencies that
specifically target Emscripten.
- Maintain stability: Changing this setting would break recipes that rely on
it, and would complicate compatibility with alternative WASM toolchains.


.. note::

``wasm`` arch refers to ``WASM 32-bit`` target architecture, which is the
default. If you wish to target ``WASM64``, set ``arch=wasm64`` in your profile.
**Note that WASM64 is still experimental** and requires Node.js v20+ and a browser that supports it.

.. note::

The profiles above use the ``emsdk`` package from Conan Center, which provides the Emscripten SDK, including ``emcc``, ``em++``, and tools like ``emrun`` and ``node``.

If you prefer to use your system-installed Emscripten instead of the Conan-provided one, ``tool_requires`` could be replaced by custom ``compiler_executables`` and ``buildenv``:

.. code-block:: text

[conf]
tools.build:compiler_executables={'c':'/path/to/emcc', 'cpp':'/path/to/em++'}

[buildenv]
CC=emcc
CXX=em++
AR=emar
NM=emnm
RANLIB=emranlib
STRIP=emstrip


This way conan could configure `emsdk` local installation to be used from `CMake`, `Meson`, `Autotools` or other build systems.


.. note::

The ``tools.build:exelinkflags`` and ``tools.build:sharedlinkflags`` in
previous profiles are recomendations but users can modify them or define
their values in the CMakeLists.txt file using the
``set_target_properties()`` command.

- By enabling ``ALLOW_MEMORY_GROWTH`` we allow the runtime to grow its
memory dynamically at runtime by calling ``emscripten_resize_heap()``. Without
this flag, memory is allocated at startup and cannot grow.

- The ``MAXIMUM_MEMORY`` and ``INITIAL_MEMORY`` values specifies the maximum
and initial memory size for the Emscripten runtime. These values can be
adjusted based on your application's needs.

Take into account that ``arch=wasm64`` has a theorical exabytes maximum
memory size, but runtime currently limits it to 16GB, while ``arch=wasm32``
has a maximum memory size of 4GB and ``arch=asm.js`` has a maximum memory size of 2GB.


.. important::

``emcc`` compiler does not guarantee any ABI compatibility between different versions (patches included)
To ensure a new ``package_id`` is generated when the Emscripten version
changes, it is recommended to update the ``compiler.version`` setting in your profile accordingly.

Also, when requiring ``emsdk`` package as a tool, it is recommended to use it this way:

.. code-block:: python

self.tool_requires("emsdk/[*]", package_id_mode="patch_mode")


This will ensure that the package ID is generated based on the Emscripten
version, allowing Conan to detect changes in the Emscripten toolchain and
rebuild the project accordingly.


Example Usage
-------------

Please, first clone the sources to recreate this project. You can find them in the
`examples2 repository <https://github.com/conan-io/examples2>`_ in GitHub:

.. code-block:: bash

$ git clone https://github.com/conan-io/examples2.git
$ cd examples2/examples/cross_build/emscripten/bindings


You can check the contents of the project:

.. code-block:: text

.
├── CMakeLists.txt
├── conanfile.py
├── main.cpp
├── shell.html
└── ...


As we can see in the conanfile and CMakeLists.txt, this project depends on
external libraries such as `eigen <https://conan.io/center/recipes/eigen>`_,
`zlib <https://conan.io/center/recipes/zlib>`_ and `fmt <https://conan.io/center/recipes/fmt>`_.
This library is used to perform a simple floating point operation and to
demonstrate how easy it is to cross-build a project with emscripten using Conan even if it depends on external libraries.

To simplify the CMakeLists.txt, all the Emscripten specific configuration
have been moved to the conanfile.py, only one line is needed in the
CMakeLists.txt to enable the generation of the ``html`` output (testing
purposes).

The main.cpp file contains some basic functions which will be called from
JavaScript. Notice the usage of ``EMSCRIPTEN_KEEPALIVE`` specifier to ensure that
the functions are not removed by the Emscripten optimizer, allowing them to be
called from JavaScript. This could be avoided by using the ``-s EXPORTED_FUNCTIONS`` flag.

In the conanfile.py we may focus on the ``generate()`` method, more specifically in the following lines:

.. code-block:: python

def generate(self):
...
tc.extra_exelinkflags.append(
"-sEXPORTED_FUNCTIONS=['_malloc','_free'] \
-sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','getValue','setValue','HEAPF32'] \
-sENVIRONMENT=web \
-sALLOW_MEMORY_GROWTH=1 \
-sNO_EXIT_RUNTIME=1 \
--shell-file ${CMAKE_SOURCE_DIR}/shell.html"
)

This line is crucial as it specifies the Emscripten flags that will be used
during the linking phase. It exports the necessary functions to be callable
from JavaScript, sets the environment to web, allows memory growth, and
prevents the runtime from exiting immediately after execution.
Also, defines the ``shell.html`` file. This file will act as a ``html`` template to produce the final output.


These linker options could also be passed from CMakeLists.txt using the
``set_target_properties()`` command.

And finally, the ``shell.html`` file is a slightly modified version of the default shell packaged in ``emsdk`` with the following changes:

- Simplified to only include the necessary scripts and styles.
- Added buttons and input fields to act as a user interface for the exported functions.
- Added in the ``<script>`` section, the JavaScript code to call the exported functions
from the C++ code, demonstrating how to interact with the compiled code.


Build the project for `asm.js`
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Lets build the project for both targets, first for ``asm.js``:


.. code-block:: bash

$ conan build . -profile:host ../profiles/wasm32 --build=missing


.. note::

The ``-profile:host`` option specifies the profile to use for the host system
(in this case ``Emscripten``). Notice that we are using the profiles from
the ``examples2`` repository, but feel free to use your own profiles or
create new ones based on the examples provided above.

This should generate the following files in the ``build/release-asmjs/`` directory:

.. code-block:: text

.
├── wasm_example.html
├── wasm_example.js
└── ...

Notice that there is no ``.wasm`` file generated, as the output is in `asm.js` format. (TODO explain the differences)

This page can be opened in a browser to test the functionality of the "transpiled" code.

|bindings_webpage|

If we take a look at the `Browser Developer Tools`, on the `Sources` tab we could find the following files:

|bindings_devtools|

Notice that the `wasm_example.js` file is the JavaScript code generated by
Emscripten, which contains a javascript optimized code (improve)


Build the project for `WebAssembly (WASM)`
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

.. code-block:: bash

$ conan build . -profile:host ../profiles/wasm32 --build=missing

This generates:

.. code-block:: text

build/release-wasm/
├── wasm_example.html
├── wasm_example.js
├── wasm_example.wasm
└── ...

Here, the ``.wasm`` file is the main compiled output, and the `.js` file is a small loader script that initializes and runs the ``WASM`` module in the browser.

Running the WebAssembly Page
----------------------------

Most browsers enforce strict security rules and will refuse to load WebAssembly
modules directly from the file system. The easiest way to run the generated
page locally is to serve it using a local server.

**Using emrun (recommended with emsdk):**

``emrun`` is provided by the ``emsdk`` Conan package and is available once the Conan build environment is activated.

Activate the environment:

**POSIX:**

.. code-block:: bash

$ source build/release-wasm/generators/conanbuild.sh

**Windows:**

.. code-block:: bash

$ build\release-wasm\generators\conanbuild.bat

Then:

.. code-block:: bash

$ emrun --browser <browser_name> build/release-wasm/wasm_example.html

Replace ``<browser_name>`` with `chrome`, `firefox`, or another browser you have
installed. If you omit the ``--browser`` option, it will open the default
browser.

**Alternatively, using Python’s built-in HTTP server:**

.. code-block:: bash

$ cd build/release-wasm
$ python -m http.server 8080

Then open your browser and navigate to `http://localhost:8080/wasm_example.html`.

This should display the page with buttons and input fields that interact with the compiled C++ functions via JavaScript.


.. |bindings_webpage| image:: ../../images/examples/cross_build/emscripten/bindings-webpage.png
:alt: Webpage showing some buttons and input fields to interact with the compiled code.

.. |bindings_devtools| image:: ../../images/examples/cross_build/emscripten/bindings-devtools.png
:alt: Webpage Developer Tools showing the sources tab with the generated JavaScript code.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added images/integrations/conan-emscripten-logo.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
1 change: 1 addition & 0 deletions integrations.rst
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ Xcode.
integrations/makefile
integrations/xcode
integrations/meson
integrations/emscripten
integrations/premake
integrations/android
integrations/jfrog
Expand Down
14 changes: 14 additions & 0 deletions integrations/emscripten.rst
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
.. _integrations_emscripten:

|emscripten_logo| Emscripten
============================

Conan provides support for cross-building for both `asm.js <http://asmjs.org>`_ and `WASM <https://webassembly.org>`_ (Web Assembly) targets
using `Emscripten <https://emscripten.org>`__. This enables developers to compile C/C++ code for the browser
and other JavaScript environments.

For detailed examples and step-by-step instructions, refer to:

- :ref:`Cross-building with Emscripten <examples_cross_build_emscripten>`

.. |emscripten_logo| image:: ../images/integrations/conan-emscripten-logo.png