Fix wheel animation for zero-crossing and countdown#2356
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tf merged 3 commits intocodevise:masterfrom Jan 30, 2026
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Refactor useWheelCharacters to properly handle animations that cross zero (both directions) and countdown scenarios. Extract digit animation logic into createDigitCharFunction for cleaner code. Leading zeros now stay hidden until the wheel rotates past the backside, and zeros remain hidden when counting down since they become leading zeros. REDMINE-21218
The minus sign now appears when the displayed value is actually negative. For integers, this is at -1; for 1 decimal place, at -0.1. Previously the minus was hidden until -1 regardless of decimal places. REDMINE-21218
Decimal values like 0.7 were displayed incorrectly because dividing by 0.1 produces 6.999... instead of 7. Multiply by integer (10, 100) instead of dividing by fraction (0.1, 0.01) since integer multiplication is exact. REDMINE-21218
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Refactor useWheelCharacters to properly handle animations that cross zero (both directions) and countdown scenarios. Extract digit animation logic into createDigitCharFunction for cleaner code.
Leading zeros now stay hidden until the wheel rotates past the backside, and zeros remain hidden when counting down since they become leading zeros.
REDMINE-21218