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Multiz projectile balance#12182

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cuberound wants to merge 3 commits intocmss13-devs:masterfrom
cuberound:multiz-projectile-accuracy
Open

Multiz projectile balance#12182
cuberound wants to merge 3 commits intocmss13-devs:masterfrom
cuberound:multiz-projectile-accuracy

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@cuberound
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@cuberound cuberound commented May 7, 2026

About the pull request

if you are far from roof edge you should not be able to shoot someone just under it, angles, same with shooting up, when you are next to a wall you can hardly shoot someone on the other side of the rooftop. Gradual decrease in accuracy, down to 0% hitchance the harder it would be for your character to see the target on other z level

Explain why it's good for the game

more fair projectile behavior

Testing Photographs and Procedure

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Changelog

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balance: if you are firing on another z level accuracy is impacted by how good your character can see the target
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog May 7, 2026
@cmss13-ci cmss13-ci Bot added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/S Denotes a PR that changes 19-49 lines, ignoring generated files. labels May 7, 2026
@@ -1,5 +1,5 @@
//Some debug variables. Toggle them to 1 in order to see the related debug messages. Helpful when testing out formulas.
#define DEBUG_HIT_CHANCE 0
#define DEBUG_HIT_CHANCE 1
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Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/S Denotes a PR that changes 19-49 lines, ignoring generated files.

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