DDI Alienization rework#12130
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Ammoniacres wants to merge 16 commits intocmss13-devs:masterfrom
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… flavour effects from chestbursters.
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About the pull request
Reworks the xeno_transformation disease procced by the DDI property (xenogenetic catalyst) to account for the various forms of ciphering, and reduces the time it takes to reach Stage 5, so that it can be reasonably used in a roleplay scenario. Additionally, adds further roleplay flavor for xenomorphication along the initial stages, and improves some text.
Explain why it's good for the game
More research esoterica, and more roleplay tools to work with. Previously, DDI wouldn't actually show symptoms or be properly used without at least 30 minutes of downtime with very little flavour for roleplay. This, by proxy, makes the xenogenetic catalyst utterly worthless outside of the 10 credits given for scanning it, and the ERT it spawns. Significantly improves the Weyland-goon scenario by making the xenogenetic-catalyst property more alluring, and encouraging experimentation with it. Also improves Xenophication significantly as a process for roleplay.
Testing Photographs and Procedure
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<details>tags.Changelog
🆑 Wabberspace
add: DNA-disintegrating's xeno-transformation-disease now takes less time to reach the final stage, and accounts for instances of ciphering within the host's body.
add: the Xeno-Transformation disease now removes your ability to speak anything but xenomorph-ese!
qol: Xeno-Transformation disease progression is now no longer hidden, and can be tracked freely using scanners. Furthermore, XT disease stages are incremented linearly, and reaching stage 5 will take a lot less time.
code: refactors prop_special.dm to not use single letter variable definitions
/:cl: