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Acided Hand Railings no longer drop debris.#10980

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Venuska1117 wants to merge 9 commits intocmss13-devs:masterfrom
Venuska1117:bit-hand-railings
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Acided Hand Railings no longer drop debris.#10980
Venuska1117 wants to merge 9 commits intocmss13-devs:masterfrom
Venuska1117:bit-hand-railings

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@Venuska1117 Venuska1117 commented Oct 28, 2025

Spotted issues or want to give feedback?

click this link: https://discord.com/channels/150315577943130112/1464087612796174501

About the pull request

Makes hand railings stop dropping debris* when exposed to acid.
*debris - a material that drop when object is destroyed, for example, metail railings drop metal sheet.

Explain why it's good for the game

Makes acid more usable in cleaning map, allows xeno players pre-drop to clear map more effciently from obstacles/metal object (example hybrisa), we already have ability to melt window frames to not make it leave metal behind, it would make sense for railings (that are made from less metal), i never understood why railings still drop metal after melting, not only it doesn't delete metal, but requires more cleaning with acid than you would have time to do.

If you dislike the change as marine (i know it will get hate) i am aware that marines can recycle groundsite structures to gain more metal, with is not a part of calculations in marines metal economy, i did saw conversation that said, they do not count recycled metal from groundsite map, example window frames, chairs etc. so getting mad at this change don't make much sense when its not part of calculation. (also xenos can just still melt metal anyway, its mainly QoL change for xenos but i will throw it as balance)

Testing Videos

Acid spray ability
2025-10-28.02-13-12.mp4
Acid ability
2025-10-28.02-13-20.mp4
Proof that cades are not affected by change
2025-10-28.02-16-00.mp4

Changelog

🆑 Venuska1117
balance: Acided Handrails no longer drop debris.
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Oct 28, 2025
@cmss13-ci cmss13-ci Bot added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/M Denotes a PR that changes 50-199 lines, ignoring generated files. labels Oct 28, 2025
Comment thread code/datums/effects/acid.dm
Comment thread code/game/objects/structures/barricade/barricade.dm Outdated
@github-project-automation github-project-automation Bot moved this from Awaiting Review to Changes Requested in Review Backlog Nov 24, 2025
@Detective-Google Detective-Google marked this pull request as draft November 24, 2025 09:16
@Venuska1117 Venuska1117 marked this pull request as ready for review November 25, 2025 01:22
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Dec 9, 2025
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Dec 10, 2025
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Detective-Google Detective-Google moved this from Changes Requested to Awaiting Review in Review Backlog Jan 21, 2026
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Feb 17, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Feb 17, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Venuska1117 Venuska1117 changed the title [BITe_SIZE] Acided Hand Railings no longer drop debris. Acided Hand Railings no longer drop debris. Apr 23, 2026
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Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/M Denotes a PR that changes 50-199 lines, ignoring generated files.

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