Godot SDK and Blackholio tutorial - #4920
Merged
Merged
Conversation
lisandroct
marked this pull request as draft
April 30, 2026 14:29
lisandroct
marked this pull request as ready for review
April 30, 2026 14:37
rekhoff
requested changes
Apr 30, 2026
rekhoff
left a comment
Contributor
There was a problem hiding this comment.
I was only able to get part-way through docs/docs/00100-intro/00300-tutorials/00500-godot-tutorial/00300-part-2.md before hitting a blocker with the implementation.
The tutorial so far it looks good with only some minor nits, but the NuGet package issue will need to get addressed before I can finish reviewing.
lisandroct
force-pushed
the
lisandro/godot-blackholio
branch
from
May 5, 2026 16:24
dba5046 to
f9ee392
Compare
rekhoff
reviewed
May 5, 2026
rekhoff
left a comment
Contributor
There was a problem hiding this comment.
I have tested the C# Server implementation instructions of the Godot tutorial and left my comments below.
I have also tested the client-godot version in the demo folder and confirmed it works as intended.
rekhoff
reviewed
May 5, 2026
lisandroct
force-pushed
the
lisandro/godot-blackholio
branch
from
May 6, 2026 14:07
01e7564 to
3e32619
Compare
rekhoff
approved these changes
May 6, 2026
rekhoff
left a comment
Contributor
There was a problem hiding this comment.
Requested changes have been made. Marking my approval. Great work on this!
lisandroct
force-pushed
the
lisandro/godot-blackholio
branch
from
May 8, 2026 15:19
e43e502 to
275a310
Compare
bfops
reviewed
May 11, 2026
Closed
bfops
force-pushed
the
lisandro/godot-blackholio
branch
from
May 14, 2026 17:08
9666648 to
e609486
Compare
lisandroct
force-pushed
the
lisandro/godot-blackholio
branch
from
May 15, 2026 14:38
6cc9869 to
ddc00e3
Compare
… Directory.Build.props for godot output paths" This reverts commit e609486.
lisandroct
force-pushed
the
lisandro/godot-blackholio
branch
from
May 21, 2026 19:30
ddc00e3 to
1adfddc
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description of Changes
Very small additions to the C# SDK specific for Godot.
I wrote the Godot Blackholio tutorial and updated the Unity one.
I added the image assets necessary for the tutorial.
I added the files for the Godot demo.
API and ABI breaking changes
No breaking changes.
Expected complexity level and risk
Testing