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built on MacOS, as a result I use Homebrew w.r.t packages, particularly regarding SDL2, thus the build.rs in the root of the repo.

Do note that running two instances in conjunction with the server for a bit got my 13 inch m1 macbook pro quite hot, you have been warned ;)

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RayTracerV2 is a real-time raytracer in Rust, inspired by Ray Tracing in One Weekend. It uses SDL2 to render realistic images with ray tracing techniques.

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