-
Notifications
You must be signed in to change notification settings - Fork 6
Game monitor delay #78
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: develop
Are you sure you want to change the base?
Conversation
This is used to mitigate inconsistent finalized blockes being retrieved from multiple L2 nodes. Adding the delay allows for a window, whithin which L2 nodes can be out of sync, without impacting the game monitor. The default delay is 10m.
|
Scan Type: fs Click to expand |
|
Scan Type: fs Click to expand |
|
Scan Type: fs Click to expand |
|
Scan Type: fs Click to expand |
|
Just realised this is not sufficient, there are other places in the code where we need to account for this inconsistency. |
|
Scan Type: image Click to expand |
|
Scan Type: image Click to expand |
|
Scan Type: image Click to expand |
|
Scan Type: image Click to expand |
This is used to mitigate inconsistent finalized blockes being retrieved from multiple L2 nodes.
Adding the delay allows for a window, whithin which L2 nodes can be out of sync, without impacting the game monitor.
The default delay is 10m.