Skip to content

Conversation

@official-Auralin
Copy link

No description provided.

official-Auralin and others added 30 commits April 6, 2025 13:34
- implement progressive beam widening for better depth exploration,
- add UCB-style exploration bonuses,
- improve threat detection and strategic pattern recognition,
- and integrate defensive safety checks as post-MDP validation
…defensive tactics for Connect4 AI.

- Added online policy iteration,
- state caching,
- and immediate threat detection for improved gameplay strategy.
- including state conversion for AI agents"
- added support for 7x6 connect 4 and 4x3 connect 3
- implemented dynameic win condition support
- enhanced board rendering to adjust to different dimensions
- created a new menu system
- added visual indicators showing current game settings
- fixed window resize handling when returning to main menu
- improved game restart
- updated DP agent to properly handle different board dimensions
- Fixed reward calculations to scale with different win conditions
- made pattern detection and thread analysis work with any board size
- ensured all board access methods use dynamic dimensions
official-Auralin and others added 30 commits April 26, 2025 16:06
- implement progressive beam widening for better depth exploration,
- add UCB-style exploration bonuses,
- improve threat detection and strategic pattern recognition,
- and integrate defensive safety checks as post-MDP validation
…defensive tactics for Connect4 AI.

- Added online policy iteration,
- state caching,
- and immediate threat detection for improved gameplay strategy.
- added support for 7x6 connect 4 and 4x3 connect 3
- implemented dynameic win condition support
- enhanced board rendering to adjust to different dimensions
- created a new menu system
- added visual indicators showing current game settings
- fixed window resize handling when returning to main menu
- improved game restart
- updated DP agent to properly handle different board dimensions
- Fixed reward calculations to scale with different win conditions
- made pattern detection and thread analysis work with any board size
- ensured all board access methods use dynamic dimensions
- removed run_toy_problem(): its logic has been fully integrated and is not needed for reference anymore.
- replaced test with placeholder because its previous method is no longer used.
- updated parameter sweep script, now uses solve_game_with_linear_algebra() instead of _dp_plan_simple().
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants