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42 changes: 36 additions & 6 deletions doc/site/content/docs/guides/yardmaps/_index.md
Original file line number Diff line number Diff line change
Expand Up @@ -52,14 +52,44 @@ Basic characters:
| u | ❌ | ✅ | ❌ | ✅ | ❌ | ❌ |
| e | ❌ | ⚠️ exit only | ❌ | ⚠️ exit only | ❌ | ❌ |

Others:

- `h` has a special meaning - it **has to be the first letter and means a high resolution yardmap**,
i.e. there have to be 4x more characters and each will correspond to a "regular" 8x8 elmo game square instead of the larger 16x16 elmo footprint square.
- `w`, `x`, `f`: deprecated, same as `o`.
- **whitespace is ignored**, which you can use to neatly **arrange the rectangle visually**.
<dl>
<dt>Active/Inactive</dt>
<dd>
Whether <code>YARD_OPEN</code> is true or false (controlled by animation,
default false)
</dd>
<dt>Needs geo</dt>
<dd>
Whether the unit can only be built on top of terrain marked as geothermal.
Note that this applies to the _whole_ unit, i.e. the geothermal doesn't
need to be specifically under that tile! Also, it's sufficient to have a
a single geothermal underneath for the unit to be buildable regardless of
how many needs-geo tiles there are beyond the first.
</dd>
</dl>

A few remarks:

- **whitespace is ignored**, which you can use to neatly **arrange the
rectangle visually**.
- anything else is ignored as well but may be used in the future.
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Could be confusing to say "anything else" before all options were mentioned (h was previously above this line but is now below and in a different section).


#### Additional characters

##### High definition

The character `h` is a special character that, when passed as (and **only valid**
when) the first letter on a yardmap (e.g. `hyyy..`), marks the yardmap
definition as high resolution: requires 4x more characters and each will
correspond to a "regular" 8x8 elmo game square instead of the larger 16x16 elmo
footprint square.

Does not count as a square.

##### Deprecated

- `w`, `x`, `f`: same as `o`.

### Typemaps and speed mod classes

One of the metadata associated with game squares is terrain type. A map can define (and a game can in theory later tweak) up to 256 types of terrain with their own traits. The first built-in terrain trait is hardness, which is a multiplier on weapon terrain deformation (cratering). The other is speed multipliers for unit movement classes. There are four movement classes: "kbot", "tank", "hover" and "ship". Here are their characteristics:
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