Skip to content

Scripting: A Deep Dive

Brandon Buck edited this page Apr 28, 2017 · 1 revision

Tiers

  1. Server level scripts have full access to the system
  2. Client level scripts have permissive access to the game, and focus primarily on web/socket interactions with users.
  3. Entity scripts are the most locked down, having only access to the database through entities (not directly) and a limited subset of the packages open to everyone else.

Clone this wiki locally