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Contributing
Welcome to report Issues or pull requests. It's recommended to read the following Contributing Guide first before contributing.
We use Github Issues to track public bugs and feature requests.
Please search the existing issues to see if any similar issue or feature request has already been filed. You should make sure your issue isn't redundant.
If you open an issue, the more information the better. Such as detailed description, screenshot or video of your problem, logcat or code blocks for your crash.
We strongly welcome your pull request to make xdl better.
Ensure you have signed the Contributor License Agreement (CLA).
There are three main branches here:
-
masterbranch.(1). It is the latest (pre-)release branch. We use
masterfor tags, with version number1.0.0,1.1.0,1.2.0...(2). Don't submit any PR on
masterbranch. -
specific versionbranchs.(1).There is a
specific versionfor each XDL version, such asbranch-1.0.0,branch-1.1.0. It is our stable developing branch. After full testing,specific versionbranch will be merged tomasterbranch for the next release.(2). You are recommended to submit bugfix or feature PR on
specific versionbranch.
Normal bugfix or feature request should be submitted to specific version branch. After full testing, we will merge them to master branch for the next release.
The code team will monitor all pull request, we run some code check and test on it. After all tests passed, we will accecpt this PR. But it won't merge to master branch at once, which have some delay.
Before submitting a pull request, please make sure the followings are done:
- Fork the repo and create your branch from
masterorspecific version. - Update code or documentation if you have changed APIs.
- Add the copyright notice to the top of any new files you've added.
- Check your code lints and checkstyles.
- Test and test again your code.
- Now, you can submit your pull request on
specific versionbranch.
By contributing to xdl, you agree that your contributions will be licensed under its Apache License, Version 2.0