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Update to Bevy 0.15#127
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I'll take a look when I get time. This code probably has not been as fully tested as it should. |
Atilogit
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Jan 3, 2025
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| #[cfg(feature = "2d")] | ||
| type MeshFilter = Or<(With<Handle<Mesh>>, With<bevy_sprite::Mesh2dHandle>)>; | ||
| type MeshFilter = With<Mesh2d>; |
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Should be type MeshFilter = Or<(With<Mesh3d>, With<Mesh2d>)>; not type MeshFilter = With<Mesh2d>;.
This excludes 3d meshes whenever the 2d feature is enabled.
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I can confirm that this fixes the Raycasting ✅
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Update to Bevy 0.15, see change-log for details.