Update MaterialResourceHandle for variable-size color tables used since 7.0 #1545
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Since 7.0, most color tables are 8x32 (32 rows of 8 vectors of 2
Half
s, i. e. 2048 bytes) but some legacy ones are still 4x16 (512 bytes), making these structures and accessors very wrong since then.On top of the things being variable-size, a lot of the columns also have variable semantics (which depend on the exact shader set picked by a material), making it hard to do better than providing spans of
Half
s for the color table and ofbyte
s for the stain table and letting the callers cross-reference with shaders.