Releases: Zingabopp/OBSControl
Releases · Zingabopp/OBSControl
OBSControl v2.1.1
OBSControl v2.0.3
- Updated for Beat Saber 1.17.1
OBSControl v2.0.2-Beta
- Added option to disable audio device control
OBSControl v2.0.1-Beta1
- Updated for Beat Saber v1.13.5
- No-Fail modifier only added to filename if it was triggered (0 energy at end of song)
- ControlScreen UI tweaks
OBSControl v1.2.0
- Update of the old version v1.1.0 to work with Beat Saber 1.13.0 (does not have the new features from the beta releases)
- Still has the bug where restarting a song will break recording (quit to menu and start the song instead of restarting)
OBSControl v2.0.0-Beta2
- Major update that should solve a lot of issues with the previous version.
- Control screen added:
- Shows current status of streaming/recording with stats.
- Buttons to manually start/stop streaming/recording
- New options for when recordings are started/stopped (See the README on the
devbranch for information on the settings. - Fixed issue from beta1 with restarting (although still restart with caution).
Known Issue(s)
Enable AutoRecordbutton in the UI panel's Recording tab still does nothing.
OBSControl v2.0.0-Beta1
- Major update that should solve a lot of issues with the previous version.
- Control screen added:
- Shows current status of streaming/recording with stats.
- Buttons to manually start/stop streaming/recording
- New options for when recordings are started/stopped (See the README on the
devbranch for information on the settings. - Known Issues
- Restarting from inside the song will break recording unless you use the
SongStartrecording option.
- Restarting from inside the song will break recording unless you use the
OBSControl v1.1.0
- Added Date/Time substitution (
?@) - Added optional parameters from some substitutions
- Max length for SongName/SongSubName/Artist/LevelAuthor
- Date/Time format
OBSControl v1.0.2
- Fixed bug where invalid filename characters weren't substituted, causing the rename to fail.
OBSControl v1.0.1
- Fixed OBSControl not recording when LevelStartDelay is 0.