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D3D3D

A raytracer rendering engine made with DirextX 11

About this project

This is a rudimentary rayytracer made with DirectX 11 (d3d11).
The whole project is written in C++, and HLSL for shaders.
The whole geometry of the scene is stored in Constant Buffers and sent to the Pixel Shader, launching a ray for each pixels of the screen.

Prerequisites

  • Visual Studio 2019 with C++ development kit
  • A DirectX 11 compatible graphic card

How to install

Clone the repository, locate the .sln file, open it with VS2019, compile and run.

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Rendering triangles in buffer Mesh loading

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