A raytracer rendering engine made with DirextX 11
This is a rudimentary rayytracer made with DirectX 11 (d3d11).
The whole project is written in C++, and HLSL for shaders.
The whole geometry of the scene is stored in Constant Buffers and sent to the Pixel Shader, launching a ray for each pixels of the screen.
- Visual Studio 2019 with C++ development kit
- A DirectX 11 compatible graphic card
Clone the repository, locate the .sln file, open it with VS2019, compile and run.
- Learn to use DirectX 11 with Chili Tomato Noodle
- Learn to build a Win32 application on Windows
- Programming guide for DirextX 11
- The IDE Visual Studio 2019
- Learn to write HLSL Shaders
- Learn how Ray Tracing works
- Learn about C++

