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@gregoryblood gregoryblood commented Jun 27, 2021

There was a bug where hands would never clear an object after picking it up. This was due to clearanceCheckMask not being used in UpdateHand() as a layermask.

Weird issue since the variable was already made it was literally just not being used.

You can recreate the original error with previous code by placing a large trigger around the object, pick it up and drop it, then try to touch the object with the hand, the hand will go right through because it has not been cleared as it's still detecting the large trigger.

There was a bug where hands would never clear an object after picking it up. This was due to clearanceCheckMask not being used in UpdateHand() as a layermask.
@keithbradner
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Despite taking over a year to get in we appreciate the PR. Must have been a merge issue. The fix will be in the next release.

@keithbradner keithbradner added the Fixed in next release Fix coming in next release label Feb 9, 2023
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