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chore: [NGOv3.X] Up-port until 2.13.1 - #4099

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michalChrobot merged 19 commits into
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chore/up-port-NGO-2-x
Jul 24, 2026
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chore: [NGOv3.X] Up-port until 2.13.1#4099
michalChrobot merged 19 commits into
develop-3.x.xfrom
chore/up-port-NGO-2-x

chore: Updated aspects of Netcode package in anticipation of v2.13.1 …

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Codecov Report

Attention: Patch coverage is 57.71670% with 200 lines in your changes missing coverage. Please review.

Files with missing lines Patch % Lines
...eobjects/Runtime/SceneManagement/SceneEventData.cs 28.23% 61 Missing ⚠️
....netcode.gameobjects/Runtime/Core/NetworkObject.cs 58.87% 51 Missing ⚠️
...cts/Runtime/SceneManagement/NetworkSceneManager.cs 44.00% 28 Missing ⚠️
...le/Serialization/TypedSerializerImplementations.cs 25.00% 15 Missing ⚠️
.../Runtime/Components/AnticipatedNetworkTransform.cs 84.94% 14 Missing ⚠️
...gameobjects/Runtime/Configuration/NetworkPrefab.cs 14.28% 12 Missing ⚠️
...ameobjects/Runtime/Spawning/NetworkSpawnManager.cs 54.54% 10 Missing ⚠️
....netcode.gameobjects/Runtime/Logging/NetworkLog.cs 73.07% 7 Missing ⚠️
...meobjects/Runtime/Messaging/ILPPMessageProvider.cs 0.00% 1 Missing ⚠️
...time/SceneManagement/DefaultSceneManagerHandler.cs 0.00% 1 Missing ⚠️
@@               Coverage Diff                @@
##             develop-3.x.x    #4099   +/-   ##
================================================
  Coverage                 ?   70.44%           
================================================
  Files                    ?      146           
  Lines                    ?    23275           
  Branches                 ?        0           
================================================
  Hits                     ?    16396           
  Misses                   ?     6879           
  Partials                 ?        0           
Files with missing lines Coverage Δ
...ponents/Interpolator/BufferedLinearInterpolator.cs 86.31% <100.00%> (ø)
...gameobjects/Runtime/Components/NetworkTransform.cs 81.21% <100.00%> (ø)
...cts/Runtime/Connection/NetworkConnectionManager.cs 80.62% <100.00%> (ø)
...me/Messaging/Messages/ConnectionApprovedMessage.cs 66.26% <100.00%> (ø)
.../Runtime/Messaging/Messages/CreateObjectMessage.cs 78.84% <100.00%> (ø)
...eobjects/Runtime/Serialization/FastBufferReader.cs 80.04% <100.00%> (ø)
...meobjects/Runtime/Spawning/NetworkPrefabHandler.cs 61.26% <100.00%> (ø)
...meobjects/Runtime/Messaging/ILPPMessageProvider.cs 58.13% <0.00%> (ø)
...time/SceneManagement/DefaultSceneManagerHandler.cs 20.86% <0.00%> (ø)
....netcode.gameobjects/Runtime/Logging/NetworkLog.cs 73.01% <73.07%> (ø)
... and 7 more
Components Coverage Δ
com.unity.netcode.gameobjects 70.44% <0.00%> (?)

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