[editor] Handle selection history in Shader Graph and VFX Graph (WIP) #6695
+129
−27
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of this PR
I'm implementing "selection history" for the editor as a whole, and while it handles "things that participate in Selection C# API" (game objects & assets) out of the box, the shader & vfx graph selections are neither assets nor game objects. So this implements support for selection history for these graph views, so that the new back/forward buttons would work nicely as a user would expect them to.
This will require https://github.cds.internal.unity3d.com/unity/unity/pull/7194 to land first in the "main" editor codebase, and as such this PR is WIP/draft for now.
Testing status
TBD
Comments to reviewers
TBD