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Transform Node Screen Space only #6467
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…n, WindowsPlayer_dx11}
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. Shader Graph Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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Looks good.
discussed with Soufiane we need to iterate a bit more on that before merge |
ok it's good for me! |
…shadergraph/transparent-qol_part_2
Note: already reviewed [PR - splitting ShaderGraph only code]

Add ClipSpace for TransformNode:

UX review notes: changes the order of parameters
https://jira.unity3d.com/browse/HDRP-1600
https://jira.unity3d.com/browse/HDRP-1602
https://jira.unity3d.com/browse/HDRP-1603
ref:
#6201