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[Port] [6000.0] Documentation feedback improvements November 2025
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Packages/com.unity.render-pipelines.high-definition/Documentation~/shadows-visualize-and-adjust.md

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## Visualize and adjust shadows
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# Visualize and adjust shadows
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You can use the Shadows override to visualize the cascade sizes in the Inspector, and the boundaries of the cascades as they appear inside your Scene in real time.
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In the Scene view and the Game view, the cascade visualization feature allows you to see the boundaries of each cascade in your Scene. Each color represents a separate cascade, and the colors match those in the **Cascade Splits** bar. This allows you to see which colored area matches which cascade.
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![Cascade visualization example.](/Images/Override-Shadows3.png)
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![A visualization of shadow cascades in the default Unity sample scene. Each shadow cascade displays as a concentric coloured circle.](Images/Override-Shadows3.png)<br/>
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A visualization of shadow cascades in the default Unity sample scene. Each shadow cascade displays as a concentric coloured circle.
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To enable the cascade visualization feature, select **Show Cascades** at the top of the list of **Shadows** properties. You can now see the shadow maps in the Scene view and the Game view.
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Packages/com.unity.shadergraph/Documentation~/Edge.md

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Each **Edge** has a [Data Type](Data-Types.md) which defines what [Ports](Port.md) it can be connected to. Each [Data Type](Data-Types.md) has an associated color for identifying its type.
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You can create a new **Edge** by clicking and dragging from a [Port](Port.md) with the left mouse button. Edges can be deleted with Delete (Windows), Command + Backspace (OSX) or from the context menu by right clicking on the [Node](Node.md).
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You can create a new **Edge** by clicking and dragging from a [Port](Port.md) with the left mouse button. Edges can be deleted with Delete (Windows), Command + Backspace (OSX) or from the context menu by right clicking on the edge.
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You can open a contextual [Create Node Menu](Create-Node-Menu.md) by dragging an **Edge** from a [Port](Port.md) with the left mouse button and releasing it in an empty area of the workspace.

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