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  • Added a state-driven camera, so instead of a single follow cam, we vary distance based on engine speed, giving the camera a slightly more natural feel of pulling away as the boat accelerates.
  • Added impulses to the cameras so there’s a bit of shake when boats collide.
  • Added audio to the collisions to motivate the impulses (admittedly we might want to work on the sounds. They’re…ok.).
  • Added a randomizer to the audio (clip and pitch) so that we don’t always get the same sound when boats collide.

Verasl and others added 21 commits June 24, 2019 08:30
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Update BushTest normal map

Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1

* Vegetation ShaderGraph: Normalize normal before master node

This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
changed Boat Attack License to UCL
# Conflicts:
#	Assets/Shaders/Graphs/Vegetation.shadergraph
#	Assets/Textures/Island/BushTest_norm.png
#	Packages/manifest.json
#	ProjectSettings/ProjectVersion.txt
… be thrown away, as none of these changes reflect 'deliberate' work.
@unitymarc unitymarc requested a review from Verasl February 3, 2020 13:43
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4 participants