- Korean: Native Proficiency
- English: Professional Technical Reading & Conversational Proficiency (Capable of technical discussion and global open-source collaboration)
- Japanese: Conversational Proficiency (Casual/Gaming)
Cross-platform desktop launcher for LR2 built with Avalonia UI / C#
- Owner of LR2Nexus
- Former core developer of Nine Chronicles and lib9c
- C# / Unity
- Commercial Release: Proven track record of launching and operating commercial games.
- Former core programmer of Nine Chronicles and lib9c
- Core Architecture: Led core game logic design, large-scale codebase refactoring, and technical development direction.
- Backend Integration: Developed C#-based backend systems, including core game logics and the data's schema.
- FMOD/FFmpeg Audio Integration: Successfully integrated FMOD/FFmpeg into a C# rhythm game project, managing precise synchronization and enhancing output latency.
- Commercial Release: Proven track record of launching and operating commercial games.
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C++
- Active Troubleshooting: Analyzes complex codebases and proactively troubleshoots issues through profiling.
- System Memory Architecture: Deep understanding of memory management mechanisms, including pointers, allocation, and virtual memory.
- Audio Engine & Hardware Abstraction: Understanding of software-hardware abstraction layers, with hands-on experience using FMOD binaries for dynamic, real-time sound resource generation and driver-level stream management.
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Avalonia UI
- Rapid Tech Adaptation: Zero-to-one implementation of a production-ready, cross-platform desktop launcher within a tight one-week timeframe. (e.g. LR2Nexus)
- Community-Centric Development: Designed and deployed a highly functional, user-focused UI/UX tailored for active community distribution.





