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1 change: 1 addition & 0 deletions UE4SS/src/LuaType/LuaUObject.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -199,6 +199,7 @@ namespace RC::LuaType

if (!param_next->IsA<Unreal::FStructProperty>() && !param_next->IsA<Unreal::FArrayProperty>())
{
lua.discard_value();
continue;
}
}
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2 changes: 2 additions & 0 deletions assets/Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -314,6 +314,8 @@ names. ([UE4SS #827](https://github.com/UE4SS-RE/RE-UE4SS/pull/827)

Fixed an error with Object properties causing stack corruption. ([UE4SS #939](https://github.com/UE4SS-RE/RE-UE4SS/pull/939)

Fixed a stack corruption issue when calling UFunctions from Lua with `Out` parameters that were not of type Struct or Array. ([UE4SS #942](https://github.com/UE4SS-RE/RE-UE4SS/pull/942))

### C++ API
Fixed a crash caused by a race condition enabled by C++ mods using `UE4SS_ENABLE_IMGUI` in their constructor ([UE4SS #481](https://github.com/UE4SS-RE/RE-UE4SS/pull/481))

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