Skip to content

Conversation

@UE4SS
Copy link
Collaborator

@UE4SS UE4SS commented Sep 15, 2025

Description

When EnableAutoReloadingLuaMods is set to 1 in the General section of UE4SS-settings.ini, any file changed or added in the Mods/<ModName>/Scripts directory will automatically trigger a reload of that particular mod.

Changes in sub-directories will not trigger a reload.

Type of change

  • New feature (non-breaking change which adds functionality)

Checklist

  • I have added the necessary description of this PR to the changelog, and I have followed the same format as other entries.

@UE4SS UE4SS force-pushed the auto-luamod-reload-rebase2 branch from b30b09c to abee311 Compare September 15, 2025 07:15
@github-actions
Copy link
Contributor

github-actions bot commented Sep 15, 2025

MSVC-Game__Debug__Win64 Download Logs
Build Details
Name Information
PR Commit 34d5c97
Merge Commit 511e7ef
Size 55.92 MB
Last Updated Nov 18, 25, 5:35:21 PM UTC
Expires At Dec 2, 25, 5:35:15 PM UTC

MSVC-Game__Shipping__Win64 Download Logs
Build Details
Name Information
PR Commit 34d5c97
Merge Commit 511e7ef
Size 44.93 MB
Last Updated Nov 18, 25, 5:39:55 PM UTC
Expires At Dec 2, 25, 5:39:51 PM UTC

@UE4SS UE4SS force-pushed the auto-luamod-reload-rebase2 branch from abee311 to 5e7a573 Compare September 23, 2025 07:06
@narknon
Copy link
Collaborator

narknon commented Sep 24, 2025

This seems fine, most of the remaining issues are just inherent thread safety issues in our lua implementation, for which we should decide if we plan to fix them or just replace the entire system.

@narknon narknon dismissed their stale review September 24, 2025 01:02

Fixed main issues

@narknon narknon force-pushed the auto-luamod-reload-rebase2 branch from 60a9a86 to 973ca52 Compare November 11, 2025 20:56
@narknon narknon force-pushed the auto-luamod-reload-rebase2 branch from 973ca52 to 34d5c97 Compare November 18, 2025 17:12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants