Design-level refactoring: modernize codebase with C++17, fix memory leaks, eliminate magic numbers#1
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Design-level refactoring: modernize codebase with C++17, fix memory leaks, eliminate magic numbers#1
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Co-authored-by: TwoSquirrels <[email protected]>
Co-authored-by: TwoSquirrels <[email protected]>
Co-authored-by: TwoSquirrels <[email protected]>
Co-authored-by: TwoSquirrels <[email protected]>
Co-authored-by: TwoSquirrels <[email protected]>
Co-authored-by: TwoSquirrels <[email protected]>
…eaks, eliminate magic numbers Co-authored-by: TwoSquirrels <[email protected]>
Copilot
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[WIP] Refactor design from top to bottom
Design-level refactoring: modernize codebase with C++17, fix memory leaks, eliminate magic numbers
Dec 11, 2025
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Comprehensive refactoring from design level through implementation, transforming prototype-quality code into production-grade C++17. Addresses technical debt, safety issues, and maintainability while preserving all functionality.
Memory Safety
if (PoisonLeft = 0)to comparisonif (PoisonLeft == 0)Code Quality
POISON_TICK_FRAMES,KNOCKBACK_DIVISOR, etc.)SetDrectionFromPos→SetDirectionFromPos(7 call sites)Modern C++17
constto 30+ getters, pass-by-const-reference for value typesstatic_cast, usedstd::minover macrostd::remove_if+ erase idiomInfrastructure
Files Changed
Core:
Game.{hpp,cpp},monster.{hpp,cpp},pos.hpp,sprite.hpp,input.{hpp,cpp},player.cpp,arrow.cpp,monsters/*.cppInfrastructure:
CMakeLists.txt,REFACTORING.md,SUMMARY.md,.gitignore,README.mdImpact
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