Spray Painter Rework and Predicted Internals#17
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DDrakov merged 10 commits intoTriad-Sector:mainfrom Apr 27, 2026
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* port wizden#37341 * Frontier-specific spray paintable types * update to head of wizden#37341 * fix merc secure crate loc reference * Fix gas canister loc strings * no locked wall lockers, biodegradable fix * remove wall locker group from lockers category * Fix the gas canister appearance system
Co-authored-by: Copilot <copilot@github.com>
* Action charges refactor - Fixes the slight godmoding of baseactioncomponent. - Gets back 1ms of server time. * chorg * Remove FrameUpdate * Fixes * More fixes * Combine * Fixes * Updates * weh * Last fixes * weh * Fix naughty * YAML fixes * This one too * Merge conflicts * This thing * Review * Fix this as well * Icon fix * weh * Review * Review * seamless * Review
* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review * Merge fixes
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RSI Diff Bot; head commit e4b6879 merging into 9607506 Resources/Textures/Objects/Tools/spray_painter.rsi
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Co-authored-by: Copilot <copilot@github.com>
Co-authored-by: Copilot <copilot@github.com>
Collaborator
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Tested and works? haven't got time to test it out |
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Yeah |
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About the PR
Ports a multitude of PRs:
The reason why this PR is so massive is because the spray painter PR required all of these as dependencies
Spray painter capacity is buffed from 15 to 75 to assist ship builders
Media
Technical details
Everything that would be effected by the limited charges changes like RCDs and SRds have been tested and they work
All related to charges on the instant action component has been removed
It is split into AutoRechargeComponent and LimitedChargesComponent
Changelog
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