(Em breve, descrição/readme em português)
A very experimental multiplayer sandbox game.
- Freeform Building: Place, rotate, and snap objects however you want (or almost that).
- Multiplayer Sync: Powered by Godot 4’s multiplayer ENet API and some custom C# thingies like MessagePack serialization.
- Modular Systems: Custom player components, extensible commands and game data.
- Godot 4 Mono (C#): modularity and performance.
Build, rotate, destroy, chat...
- Engine: Godot 4 Mono
- Language: C#
- Networking: Godot Multiplayer API
- Architecture: Modular components, sync systems, and extensible commands
Clone the repository:
git clone https://github.com/TheGBO/SandboxnatorReinassanceGodot.git-
Make your own mods :P (read the license before publishing them, please). This is not fully proprietary software but also not fully open source, I wrote the license myself to fit specific project needs that don't suit exactly my needs.
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This game is ~90% human made, generative AI like github copilot were used to automate boring as hell tasks like creating word lists for random name generation, stupid temporary placeholder code and also troubleshooting. I do NOT use features such as image generation because they're pretty much automated plagiarism, nearly almost all of the assets were coded, drawn or 3d modelled by me, with external exceptions listed on GameContent/Credits.txt
- First ever multiplayer sandboxnator game whose source code was lost but to God. The tech stack was: Unity, C# and Mirror


