Open
Conversation
|
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
…into Mix-ECpack
`LimboKill.Counts` sets how many buildings of each type will be removed. Value from position matching the position from `LimboKill.IDs` is used if found, or no limitation if not found. If list is empty, there's no limitation for all types. In `rulesmd.ini`: ```ini [SOMESW] ; SuperWeaponType LimboKill.Counts= ; List of counts ``` --------- Co-authored-by: Coronia <2217891145@qq.com> Co-authored-by: 航味麻酱 <93972760+TaranDahl@users.noreply.github.com>
- Rewrite guard range getter function, remove artificial hard caps to range - Consolidate multi weapon guard range handling and add a check for previously missed case - Add AreaGuardRange that overrides explicit GuardRange on Area Guard mission only
…noExt::CannotMove() - Speed=0 JJ vehicles are a valid use case, they can't take off from land but if you spawn one alr in air (CreateUnit allows this) you can have an aerial turret or something - Less useful with teleporters, but locomotion_cast checks are probably more expensive than the extra instructions for bailing out in next step if MovementRestrictedTo isn't set
Co-authored-by: Coronia <2217891145@qq.com>
- put CreateAnim process into AnimCheck - when the object is under temporal, AnimCheck will execute before TemporalAction, to prevent a case that anim couldn't be hidden properly
- Inhibiting building completely is now behind Adjacent.Disallowed.Prohibit=true toggle - ExtraRange refactored into Adjacent.Disallowed.ProhibitDistance, only applies if Adjacent.Disallowed.Prohibit=true - Adjacent.Disallowed.ProhibitDistance overrides Adjacent instead of being added to it - Fix a bug with fetching values from stack
In `rulesmd.ini`: ```ini [SOMETERRAINTYPE] ; TerrainType SpawnsTiberium.Particle= ; particle ```
- You can set `JumpjetClimbIgnoreBuilding` to true to make the jumpjet treat the building height as 0 when climbing. In `rulesmd.ini`: ```ini [General] JumpjetClimbIgnoreBuilding=false ; boolean [SOMETECHNO] ; technotype JumpjetClimbIgnoreBuilding= ; boolean, default to [General] -> JumpjetClimbIgnoreBuilding ```
This is to address the troublesome vulnerability left behind by [Commit d56a5da](Phobos-developers@d56a5da). - Fixed the issue where `AIChronoSphereSW` and `AIChronoWarpSW` did not function correctly with AI scripts 56 and 57. - Fixed the bug in AI scripts 56 and 57 that forced the launch of superweapons with index numbers 3 and 4. --------- Co-authored-by: Fly-Star <100747645+a851903106@users.noreply.github.com>
…bos-developers#2050) - Superweapon cd timer can now draw as percentage. - 超级武器的CD倒计时现在可以以百分比形式显示了. In `rulesmd.ini`: ```ini [AudioVisual] SuperWeaponTimer.Percentage=false ; boolean [SOMESW] ; SuperWeaponType, with ShowTimer=yes ShowTimer.Percentage= ; boolean ```
…ings - Additionally separate the ThreatPosed getter logic from single TechnoClass function to Foot/Building ones taking advantage of it being a virtual
…obos-developers#2103) In `rulesmd.ini`: ```ini [SOMEWARHEAD] ; WarheadType Parasite.ParticleSystem= ; ParticleSystemType, default to [CombatDamage] -> DefaultSparkSystem Parasite.DisableParticleSystem=false ; boolean ``` --------- Co-authored-by: Noble_Fish <1065703286@qq.com>
…senger's passenger, parasite and hijacker (Phobos-developers#2107)
- This fixes issues with Area Guard, Patrol etc.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.