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Mix e cpack#32

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TaranDahl wants to merge 781 commits intoTaranDahl:MJmainfrom
CrimRecya:Mix-ECpack
Open

Mix e cpack#32
TaranDahl wants to merge 781 commits intoTaranDahl:MJmainfrom
CrimRecya:Mix-ECpack

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@github-actions github-actions bot added the Minor label Jun 8, 2025
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github-actions bot commented Jun 8, 2025

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NetsuNegi and others added 30 commits February 8, 2026 18:03
`LimboKill.Counts` sets how many buildings of each type will be removed.
Value from position matching the position from `LimboKill.IDs` is used
if found, or no limitation if not found. If list is empty, there's no
limitation for all types.

In `rulesmd.ini`:
```ini
[SOMESW]                        ; SuperWeaponType
LimboKill.Counts=               ; List of counts
```

---------

Co-authored-by: Coronia <2217891145@qq.com>
Co-authored-by: 航味麻酱 <93972760+TaranDahl@users.noreply.github.com>
- Rewrite guard range getter function, remove artificial hard caps to range
- Consolidate multi weapon guard range handling and add a check for previously missed case
- Add AreaGuardRange that overrides explicit GuardRange on Area Guard mission only
…noExt::CannotMove()

- Speed=0 JJ vehicles are a valid use case, they can't take off from land but if you spawn one alr in air (CreateUnit allows this) you can have an aerial turret or something
- Less useful with teleporters, but locomotion_cast checks are probably more expensive than the extra instructions for bailing out in next step if MovementRestrictedTo isn't set
Co-authored-by: Coronia <2217891145@qq.com>
- put CreateAnim process into AnimCheck
- when the object is under temporal, AnimCheck will execute before TemporalAction, to prevent a case that anim couldn't be hidden properly
- Inhibiting building completely is now behind Adjacent.Disallowed.Prohibit=true toggle
- ExtraRange refactored into Adjacent.Disallowed.ProhibitDistance, only applies if Adjacent.Disallowed.Prohibit=true
  - Adjacent.Disallowed.ProhibitDistance overrides Adjacent instead of being added to it
- Fix a bug with fetching values from stack
In `rulesmd.ini`:
```ini
[SOMETERRAINTYPE]             ; TerrainType
SpawnsTiberium.Particle=        ; particle
```
- You can set `JumpjetClimbIgnoreBuilding` to true to make the jumpjet
treat the building height as 0 when climbing.

In `rulesmd.ini`:
```ini
[General]
JumpjetClimbIgnoreBuilding=false  ; boolean

[SOMETECHNO]                      ; technotype
JumpjetClimbIgnoreBuilding=       ; boolean, default to [General] -> JumpjetClimbIgnoreBuilding
```
This is to address the troublesome vulnerability left behind by [Commit
d56a5da](Phobos-developers@d56a5da).

- Fixed the issue where `AIChronoSphereSW` and `AIChronoWarpSW` did not
function correctly with AI scripts 56 and 57.
- Fixed the bug in AI scripts 56 and 57 that forced the launch of
superweapons with index numbers 3 and 4.

---------

Co-authored-by: Fly-Star <100747645+a851903106@users.noreply.github.com>
…bos-developers#2050)

- Superweapon cd timer can now draw as percentage.
- 超级武器的CD倒计时现在可以以百分比形式显示了.

In `rulesmd.ini`:
```ini
[AudioVisual]
SuperWeaponTimer.Percentage=false  ; boolean

[SOMESW]              ; SuperWeaponType, with ShowTimer=yes
ShowTimer.Percentage=     ; boolean
```
…ings

- Additionally separate the ThreatPosed getter logic from single TechnoClass function to Foot/Building ones taking advantage of it being a virtual
…obos-developers#2103)

In `rulesmd.ini`:
```ini
[SOMEWARHEAD]                           ; WarheadType
Parasite.ParticleSystem=                ; ParticleSystemType, default to [CombatDamage] -> DefaultSparkSystem
Parasite.DisableParticleSystem=false    ; boolean
```

---------

Co-authored-by: Noble_Fish <1065703286@qq.com>
- This fixes issues with Area Guard, Patrol etc.
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9 participants