Seed monster infestations across TF-Minecraft provinces and let players clear them with lure raids.
Infestations ties MythicMobs encounters to SimpleFactions provinces. An infested province harasses players with ambient monsters until a party places a lure, commits to the fight, and defeats every monster the lure draws in.
- Province infestations — administrators assign a configured mob group and severity to a land province, with at most one infestation per province.
- Ambient harassment — MythicMobs spawn around players inside an infested province, with per-severity caps, intervals, and spawn rings, plus optional night-only, minimum-height, and terrain rules.
- Lure raids — an InteractibleFurniture lure opens a join window, then releases a paced wave; defeating the full wave clears the infestation.
- Committed parties — leaving the province or losing the whole party fails the lure, bystanders are warned and damaged, and logged-out players get a grace period.
- Optional spread — idle infestations can worsen and spread to neighbouring land, including across a single water or sea province.
- Map and persistence — infestation severity is exported to the SimpleFactions map service, and infestation and lure state survive restarts.
Originally created by Drefvelin.
Technical documentation is maintained in TF-Minecraft/Docs.
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TF-Minecraft-authored material in this repository is licensed under the Artistic License 2.0. Third-party dependencies and pre-existing material retain their own licenses.