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Infestations

Seed monster infestations across TF-Minecraft provinces and let players clear them with lure raids.

Infestations ties MythicMobs encounters to SimpleFactions provinces. An infested province harasses players with ambient monsters until a party places a lure, commits to the fight, and defeats every monster the lure draws in.

Features

  • Province infestations — administrators assign a configured mob group and severity to a land province, with at most one infestation per province.
  • Ambient harassment — MythicMobs spawn around players inside an infested province, with per-severity caps, intervals, and spawn rings, plus optional night-only, minimum-height, and terrain rules.
  • Lure raids — an InteractibleFurniture lure opens a join window, then releases a paced wave; defeating the full wave clears the infestation.
  • Committed parties — leaving the province or losing the whole party fails the lure, bystanders are warned and damaged, and logged-out players get a grace period.
  • Optional spread — idle infestations can worsen and spread to neighbouring land, including across a single water or sea province.
  • Map and persistence — infestation severity is exported to the SimpleFactions map service, and infestation and lure state survive restarts.

Originally created by Drefvelin.

Documentation

Project documentation

Technical documentation is maintained in TF-Minecraft/Docs.

License

Copyright (c) 2026 TF-Minecraft contributors.

TF-Minecraft-authored material in this repository is licensed under the Artistic License 2.0. Third-party dependencies and pre-existing material retain their own licenses.

About

Province-wide monster infestations, lure raids, and spreading threats for TFMC Minecraft servers.

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