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Releases: Sky-rym/VTFEdit-Reloaded
Releases · Sky-rym/VTFEdit-Reloaded
Release list
2.1.10
2.1.9
What's Changed
- Fix start frame exception if it was out of range of frame count.
Full Changelog: 2.1.8...2.1.9
2.1.8
What's Changed
- Fixed some dpi issues.
- Updated the Open Folder dialog to a more modern version.
- Allow directly opening .dat files.
- This extension is a commonly used one. The .dat referred to here is from the user_custom folder that multiplayer source games use for player sprays as they are really just VTFs with a different extension.
2.1.7
What's Changed
- Warning and Notification Sounds are now enabled by default.
- Added button to Help menu to pull up latest GitHub version in browser.
- Fixed ordering of resize algorithms and exposed more options to user.
- Upgraded stb_image_resize.h to stb_image_resize2.h,
VTF creation is much faster now.I mistook something else changing import times, times are pretty much the same lmao. - Mipmaps are now generated with STB2.
- Upgraded Compressonator to fork Yellow-Dog-Man/compressonator.
Full Changelog: 2.1.6...2.1.7
2.1.6
2.1.5
2.1.4
2.1.3
What's Changed
- Many changes and fixes catching up to this release, which can all be viewed through here https://github.com/WereTech/VTFEdit-Reloaded/releases
- Disables mipmap generation with DXT formats that use Multiple of Four resizing as they do not work as expected.
2.0.4
What's Changed
- Changed the UI to use a better version of the tool bar and added more buttons for ease of access.
- Adjusted several UI elements to stop text wrapping, causing the rest of the text to not be visible at all.
- Adjusted some windows to now use a minimum window size, as this was not set before and you were able to resize these windows to be extremely small which also hid controls.
- Added a Close option to both the File dropdown, and the new tool bar. The shortcut for this is Ctrl + Q. This will close the current file, which has a confirmation prompt so you don't close your file accidentally.
- Changed the right-click context menu for VTFs to additionally show when clicking within the image window instead of needing to right-click on the image itself.
- Changed the functionality of the Frame, Face, Slice, and Mipmap numeric bars to only be interactable if any of these properties have more than one to them. (in this case 0 = 1 because C++ starts at 0)
- Adjusted some VTF flag names.
Commits
- UI changes by @WereTech in #4
- UI minor adjustments because the designer messed with it. by @WereTech in #5
Full Changelog: 2.0.3...2.0.4
2.0.3
What's Changed
- Updated the Shaders and Surface Properties list in VMT Create in accordance to the Valve Developer Wiki's current list
- Added Drag and Drop functionality for images that can be imported normally through the File > Import dialog
*Note that if any window is above VTFEdit-Reloaded, or any part of the window is outside monitor bounds, the Import settings
will default to the top-left of the screen. I do not have the knowledge to change this behavior myself unfortunately. - Changed the ReadOnly property in the Convert Folder and Convert WAD dialog, so you can manually insert or change the path to your folder instead of needing to use the Folder Selector button on the right.
- Changed the resource files to use "winres.h" and "winver.h" instead of "afxres.h". Supposedly afxres.h is outdated, and has been replaced with the two other headers. So far I haven't noticed any issues with this.
(Changes by @WereTech)
New Contributors
Full Changelog: 2.0.2...2.0.3