Releases: SkidderMC/FDPClient
RELEASE B16
- Added New ClickGUI system (Neverlose style)
- Added New Spotify UI
- Added New Spotify Module
- Added Spotify GUI element
- Added TargetStrafe Module
- Added tooltips to truncated module headers (prevents slider obstruction)
- Corrected minor inconsistencies in UI element spacing
- Misc UI polish for smoother transitions
- Optimized float formatting in number settings
- Added Spotify Integration backend
- Added header icons support in ClickGUI
- New ESP Preview Viwerer in ClickGUI
- Improved ESP Preview UI
- Improved visual clarity in ESP controls
- Improved UI module layout
- Formatted number settings for concise float values
- Added subcategories for Client, Movement, Player, Visual
- Improved ESP Preview rendering & components
- Improved ESP Controls panel visuals
- Balanced internal movement interpolation for smoother strafing
~ Removed unused / useless folders (cleanup)
~ Removed redundant folder structures (secondary cleanup) - Reduced unnecessary allocations in UI threads
- Improved frame-time stability when rendering dense GUIs
- Corrected several minor runtime exceptions
- Fixed edge-case crashes related to panel resizing
- Improved Mixin loading stability on startup
What's Changed
- chore(deps): bump com.gorylenko.gradle-git-properties from 2.5.2 to 2.5.3 by @dependabot[bot] in #1411
- chore(deps): bump axochat4jVersion from 0.2.0 to 0.3.0 by @dependabot[bot] in #1413
Full Changelog: b15...b16
RELEASE B15
- Added ESP2D Module.
- Added plugins: save-log option; configurable rescan/timeout; unified suspicious detection; visible-width wrapping; debug-gated payload hints.
- Added plugins: payload-channel discovery, windowed aggregation, case-insensitive dedupe; infer plugins from channels.
- Added Silent View option to ChestStealer.
- Added TPS command.
- Added Bloom Color option
- Added middle-click binding for ClickGUI in YzyGUI.
- Added NoSlow Grim 2.3.72 (1.9+) mode.
- Added NoFall Grim 2.3.72 (1.9+) mode.
- Added Furnace option to Stealer.
- Added GUI update to show last commit & last release info.
- Added plugins options: notify suspicion on every auto scan.
- Added third-person FOV control for Camera.
- Added dimension & biome to watermark.
- Added online indicator to watermark.
- Added FileManager support for local plugins.
- Added health display in Tab list.
- Added enemies display in Tab list.
- Added team compatibility in Tab list.
- Added friends display in Tab list.
- Added Image ESP in TargetESP.
- Added “Points” mode for TargetESP.
- Added improved 2D ESP processing pipeline (ESP2D).
- Update ESP tags / more RGB colors.
- Added ESP2D hpBar styles.
- Added ESP2D team colors compatible.
- Added HUD feature to save image element to file.
- Added HTTP cache.
- Added LunarClient brand update.
- Added Discord button in GuiUpdate.
- Added missing implementations.
- Fixed unused drawImageMark.
- Chams use existing Color instance instead of creating new one
- Fixed ArrayIndexOutOfBoundsException and GL stack overflow in ESP2.
- Fixed black screen when using armor with custom model.
- Fixed Lunar Client F3 select.
- Fixed Camera handlers honoring “View off”.
- Fixed TabList: enforce “move self to top” ordering and add ♛ prefix for local player.
- Fixed TabList: restore header/footer toggles and reserve dynamic width for numeric ping.
- Fixed Tab-overlay: reserve dynamic width for numeric ping to prevent name overlap.
- Fixed incorrect method calls; replaced with correct API methods.
- Fixed ClickGUI category close bug when modules are expanded.
- Fixed scroll direction; implemented singleton pattern and improved error handling.
- Fixed YzyGUI resource icon.
- Fixed ClickGUI initialization by reusing GUI instances.
- Fixed InfiniteAura ConcurrentModification (#1404) with extended loop sequence.
- Fixed Mixins: set remap=false on library methods (Guava, LWJGL).
- Fixed UserUtils wrong cache usage.
- Fixed method name typos.
- Fixed stream not closed.
~ Refactored IRC: improved packet serialization with PooledByteBufAllocator.
~ Refactored IRC: moved packet types to external lib.
~ Refactored IRC: updated lib and bootstrap system.
~ Refactored GUI: added coroutine scope for AbstractScreen.
~ Refactored future creation to simplify usage.
~ Refactored preload failure handling for clarity.
~ Chore: removed unrecommended usages.
~ Chore: removed duplicated classes.
~ Chore: replaced deprecated Char.toInt() with Char.code.
~ Chore(deps): bumped okhttp 5.0.0-alpha.14 → 5.0.0-alpha.16.
~ Chore(deps): updated IRC.
~ Chore(deps): bumped flatlaf and git-properties (dependabot).
~ Chore(plugins): removed unused variable.
What's Changed
- Improve KillAura hit detection with better prediction and tracking by @Mirko4567 in #1310
- Killaura improvement by @Mirko4567 in #1311
- chore(deps): bump com.formdev:flatlaf from 3.5.4 to 3.6 by @dependabot[bot] in #1312
- chore(deps): bump com.gorylenko.gradle-git-properties from 2.4.2 to 2.5.0 by @dependabot[bot] in #1298
- chore: remove unrecommended usages by @MukjepScarlet in #1359
- refactor(IRC): move packet types to external lib by @MukjepScarlet in #1365
- chore(deps): bump com.squareup.okhttp3:okhttp from 5.0.0-alpha.16 to 5.0.0 by @dependabot[bot] in #1369
- Revert "chore(deps): bump com.squareup.okhttp3:okhttp from 5.0.0-alpha.16 to 5.0.0" by @MukjepScarlet in #1372
- chore(deps): bump com.formdev:flatlaf from 3.6 to 3.6.1 by @dependabot[bot] in #1383
- chore(deps): bump com.gorylenko.gradle-git-properties from 2.5.0 to 2.5.2 by @dependabot[bot] in #1384
- refactor(IRC): move to lib by @MukjepScarlet in #1388
- refactor(IRC): update lib and use new bootstrap by @MukjepScarlet in #1403
- fix(InfiniteAura): concurrent modification by @MukjepScarlet in #1404
- feat: HTTP cache by @MukjepScarlet in #1406
New Contributors
- @MukjepScarlet made their first contribution in #1359
Full Changelog: b14...b15
RELEASE B14
- ClickGUI Dropdown pretty Gradients
- Added Better Rotations and correct movement for Polar/Grim AntiCheat.
- Added velocity GrimVertical mode.
- Added desync fix disabler; removed patched Miniblox disabler.
- Added custom model option for female & BOOBS EDITION mode.
- Added multiTargets option in TargetHUD.
- Added TabGUI Module.
- Added DashTrail Module.
- Added LineGraphs Module.
- Added DamageParticle Module.
- Added cache improvement for rearview module.
- Added Wings RGB color option & onlyThirdPerson setting.
- Added TNTTRails options (Lines, Area, Particles).
- Added KillAura ForceFirstHit option.
- Added smoother KillAura AimPointBox positions.
- Added glint color value option.
- Added notifier item alerts for armor enchants, Fireball, Ender Pearl, TNT, and other items.
- Added notifications background mode.
- Added CombatManager onHitEntity listeners.
- Added freezeTarget option in TargetHUD.
- Added padding option in TargetHUD.
- Added hit bubbles speed feature.
- Added option to show Ping in TabGUI.
- Added breast physics for female mode.
- Added 'female no armor' option.
- Added female mode compatibility with armors.
- Added enable fake lag render model option.
- Added async tick support with new async/loop event handlers implementation.
- Added background option for popups.
- Added sidebar scroll for sideGUI.
- Added components in sideGUI.
- Added dropdown custom color options.
- Added active panel gradient rect option in dropdown.
- Added dropdown drawGradientRect feature.
- Added clickGUI scale option in dropdown.
- Added gradient rect header in dropdown GUI.
- Added Discord URL update.
- Added extra decimal place for float value options.
- Added subjective settings for module values.
- Added On-Press animations for Keystrokes.
- Added selective corner rounding for ArrayList element rectangles.
- Added gradient colors and improved button compositions.
- Fixed hit bubbles FOV causing black screens.
- Fixed targets borders issues.
- Fixed KillAura invalid prediction.
- Fixed TargetHUD background rendering.
- Fixed jumpcircles black screen bug.
- Fixed DashTrail setDirection issue.
- Fixed client user-agent issue.
- Fixed FakeLag RenderModel, AutoWalk conflict, and Notification element concurrent modifications.
- Fixed projectile rendering for non-selected entities.
- Fixed download button visibility in popup/update.
- Fixed JumpEvent spam in singleplayer mode.
- Fixed sideGUI focus issues when clickGUI is open.
- Fixed KillAura ClickOnly option causing unintended clicks.
- Fixed lunar brand issue.
- Fixed Grim BadPacketsV alert patch.
- Fixed scoreboard visual issues with Minecraft font.
- Fixed KillAura AutoBlock not updating block status after slot change.
- Fixed FontRenderer null text input handling.
- Fixed FreeLook visual issues and increased Backtrack delay limit.
~ Refactored collection optimization in Backtrack module.
~ Refactored Java version warning to popup.
~ Refactored build.gradle; removed loombok dependency.
~ Refactored file extensions from .java to .kt.
~ Refactored TabGUI initialization optimization.
~ Refactored SnakeGame for improved performance.
~ Removed frost shader for performance.
New Contributors
- @Mirko4567 made their first contribution in #1305
Full Changelog: b13...b14
RELEASE B13
- Added AntiCheatDector Module.
- Added FontManager UI.
- Added (Custom) FontManager.
- Added RenderAimPointBox option for KillAura.
- Added AntiCheat detect in watermark.
- Added watermark element.
- Added check Java version at start.
- Added Grizzly & matrix anticheat detect
- Added new hud visuals
- Added notifications color mode.
- Added Miniblox disabler.
- Added expanded Velocity range.
- Added HotKeys element.
- Added new fonts.
- Added KillAura GenerateClicksBasedOnDistance option.
- Added attack event notifier.
- Added notifier drink alert.
- Added Font FIleFilter.
- Added value owner.
- Added color value use client theme utils.
- Added Git properties update 2.4.0 to 2.4.2.
- Added AltManager move up/move down
- Added DrawRectOnTitle option for ScoreboardElement, optional edge rounding options for rectangles.
- Added category icons as I am planning on upgrading the default HUD look.
- Added merged item notifier in notifier module.
- Added scaffold telly ticksuntilrots range could be useful to bypass ac by randomizing.
- Added FrostBlur suboption to TargetHUD.
- Added Improved range value options handling.
- Added jump circles not texture mode / cleanup.
- Added frost shader.
- Added arraylist better look - icons & improvisations.
- Added intave mode - anticheat detector.
- Added time in notification.
- Added polar/notification AntiCheatDetector.
- Added better detect in modes AntiCheatDetector.
- Added scoreboard element now can expand from the right side if left horizontal side is chosen.
- Added better keystroke default settings.
- Added keystrokes shrink + border options.
- Added invcleaner shears & tnt slot sort.
- Added blockstoeagle & maxsneakticks range.
- Added Outline Rect in FDPDropdown/roundedRectRadius option.
- Added tabgui/scoreboard corners & icons options.
- Added color rgba in settingcomponent.
- Added text value in setting components improvements.
- Added ClickGUI Text Editor functionality: Simplified text and color picker configuration; Expanded options using right-click on color name (hex text); R-G-B-A options navigation using up/down arrow keys.
- Added hotkey color mode / padding.
- Added Configurable.isExpanded.
- Added f*cker module improvement: Works perfectly when moving around; Hypixel mode break block above the bed then the bed regardless of position; Surroundings mode doesn't constantly switch to breaking a new block if the last target isnt obstructed or out of range.
- Added New rotation randomization pattern mode LazyFlick + MinRotationDifferenceResetTiming option (dedicated to polar anticheat).
- Backtrack freezing when condition isn't met.
- Armor color in armoritems vertical /also thanks xitado.
- RotationSettings ResetTicks condition.
- Remapper issues.
- Editor panel nullpointerexc.
- Switch language freezing.
- Rotation settings missed in NoFall MLG and NoRotateSet.
- flight -> fly.
- Duplicated rotation settings in Scaffold.
- True positions not updating when target is out of screen.
- Options in NoRotateSet.
- ByteBuffer flip calls causing issues on non Java 8 versions.
- AngleResetDifference option not being visible in NoRotateSet.
- Few settings not working / ForwardTrack causing NPE during render.
- Tabgui random nonsense.
- Fixes in layout.
- Fonts issues.
- Fixed Wrong font download.
- Fixed Reverted circle smoothness because the point mode does not adjust properly to game scaling.
- Fixed Anticheat detect only in new world.
- Fixed Github artifact@v4.
- Fixed Addall cleanup.
- Fixed Hat making hotbar blocks overlap amount texts.
- Fixed Nameprotect handle in watermarker.
- Fixed StackOverFlow from NoRotationDisabler option from Disabler.
- Fixed KillAura not working when Fucker is enabled and player is close to own bed.
- Fixed Adapt Fonts old version JSON format.
- Fixed Fix shadow in imagebutton.
- Fixed Excluded values in Configurable.values
- Fixed Notification debug
~ Refactored Icon local.
~ Refactored Proper implementation for air/ground ticks.
~ Refactored Value system, Kotlin 2.0.21.
~ Refactored Check domain on scoreboard title & snakegame cleanup.
~ Refactored Recode eagle maxsneaktime.
~ Refactored Applied back red formatting.
~ Refactored Fucker cleanup code.
~ Refactored Java detection only for first start.
~ Refactored ClickGUI Panel
~ Refactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
~ Refactored ClickGUI Panel
~ Chores: Small Scaffold Cleanup; Altmanager chinese translation & translation button/text; Tower cleanup; update build.gradle - remove implementation alias; Min/Max variables replaced with ranged values. Should free up like 2% of screen space.
~ Chores: Applied back red formatting.
~ Refactored Recode eagle maxsneaktime
~ Refactored Value System: Kotlin 2.0.21
~ Refactored Panel
~ Refactored ArrayListBetter Look
~ Refactored Cleanup mainmenu / fix background / changelog/bugs message
~ Refactored Cleanup quittbutton
~ Refactored Cleanup HitBubles
~ Refactored Cleanup antifireball
~ Refactored Cleanup effects / modern mode / color mode / background mode / fixes in borders
~ Refactored Cleanup anticheatdetector
~ Refactored ArrayList Icon
~ Refactored Color Modes in Notifications and Fixed styles
~ Refactored Reverted circle smoothness because the point mode does not adjust properly to game scaling.
~ Refactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
~ Refactored Proper implementation for air/ground ticks.
~ lombok from 1.18.34 to 1.18.36.
What's Changed
- chore(deps): bump org.projectlombok:lombok from 1.18.34 to 1.18.36 by @dependabot in #1281
Full Changelog: b12...b13
RELEASE B12
Features:
**+ Added Watchdog Inventory & MotionHop Disabler.
- Added Verus Experimental Disabler.
- Added Beta Verus Disabler.
- Added WaterMark in GUI.
- Added Cleanup Disablers.
- Added Blend Colors Feature.
- Added Hat Texture Option.
- Added China Hat Recode.
- Added Show Server TPS in Watermaker.
- Added ClickGUI AutoScroll.
- Added Freelook Autof5 Option.
- Added KillAura: GenerateSpotBasedOnDistance Option.
- Added ArrayList FadeColor Improvements.
- Added New Color Themes.
- Added ESP Gaussian Mode.
- Added API with Dispatcher.
- Added RenderModel Visual Option to FakeLag.
- Added Color Themes (ClientTheme).
- Added HexColor Mode.
- Added ColorValue Module.
- Added Remove Unused Fonts.
- Added SFBold & Inter Font.
- Added FontValue/Range Value in Settings Components.
- Added Image Shadow and Color Options.
- Added Spacing Color in Setting Components.
- Added Custom Alts Name Prefix.
- Added Labymod Client Brand & Updated LC Version.
- Added Spacing Support for Multiple Color Values.
- Added Color Picker Display on Right Click.
- Added Easier Handling of Sliders & Opacity Slider.
- Added Basic Configuration Support.
- Added Caching Implementation.
- Added Color Picker Position Fixes.
- Added Option Modifying Support.
- Added Hue Slider Synchronization with Non-ClickGUI Value Changes.
- Added SnakeGame Enhancements:
- Dynamic Obstacles Based on Game Modes (Easy, Normal, Hard).
- Collision Detection with Obstacles and Snake Body.
- High Score Tracking.
- Gradient Borders and Dynamic Color Transitions.
- Enhanced Movement Logic to Prevent Opposite-Direction Inputs.
- Three Difficulty Modes with Distinct Speeds and Obstacle Mechanics.
- HUD Elements Displaying Score, High Score, and Current Game Mode.
- Optimized Food and Obstacle Placement.
- Modular Refactoring for Improved Maintainability.
- Reset Logic Improvements for Proper Game State Reinitialization.
- Performance Optimizations.
- Smoother and More Responsive Input Handling.
- Added ColorValue Enhancements:
- Separate Hue Slider Value.
- Improved Text Appearance When Color Picker is Inactive.
- Config System Support.
- Opacity Slider.
- Added ScriptManager Cleanup & File Chooser Improvements:
- Non-exposure of Mutable Collections.
- Fixed Wrong Script Load ZIP Command.
- Load ZIP Cleanup.
- Multiple File Filters.
- File Filter Constants.
- Added Sneak Timing Options for Scaffold.
- Added Copy Button for Error Dialog.
~ Updated JumpCircles for Better Performance.
~ Updated ColorValue in Setting Components Refactor.
~ Updated Optimized JSON Loading from Web.
~ Updated FontRenderer Optimizations.
~ Updated API Refactor for Asynchronous Image Loading.
~ Updated GUI Cape Manager Utilization of Non-Suspending Calls.
~ Updated Error Handling in GUI Update for API Reload Failures.
~ Updated Loading Bar and Progress Updates in GUI Update.
~ Updated Improved Logging in API Connector Utilities.
~ Updated Scheduled API Checks and Image Loading During Client Startup.
~ Updated Lazy Loading and LRU Cache Size Optimization.
~ Updated Optimized Usage of Triple.
~ Updated Renamed TickActions Extensions of Module.
~ Updated YZYGUI FontRenderer Improvements.
~ Updated SettingComponents Cleanup.
~ Updated Modules Code Cleanup and Refactoring.
~ Updated Optimized Entity Rendering with EntityLookup API.
~ Updated Default Implementation of Listenable HandleEvents.
~ Updated FontRenderer Optimizations for ClickGUI Performance.
~ Updated Refactored Event System with Stateless Singleton Events.
~ Updated PointerESP Cleanup with Team-Based Coloring Improvements.
~ Updated Simplified Rotation Logic for Enhanced Performance and Customization.
~ Updated Improved KillAura Switch Mode Logic and Performance.
~ Updated Utilities Moved to Respective Categories.
~ Updated SilentHotbar for Better Slot Reset Behavior.
~ Updated BlockESP Optimized with Coroutines.
~ Updated Removed Unnecessary Code Checks Across Modules.
~ Updated Converted Files from Java to Kotlin for Enhanced Readability and Functionality.
~ Updated Cleaned Up YZY GUI Animations and Loading Issues.
~ Updated Modules Code Cleanup.
Fixes:
- Fixed Color Picker Visibility When Armor Element is Disabled.
- Fixed Duplicate Option Names.
- Fixed NoSlow Functionality.
- Fixed Sliders Synchronization When Loading the Client.
- Fixed Scroll Visibility.
- Fixed ClickGUI Cloud Configs.
- Fixed FakeLag Packet Order Issues for Near-Perfect Accuracy.
- Fixed Backtrack Breaking KillAura's New Entity-Finding Method.
- Fixed KillAura Swinging When Any Client GUI is Active.
- Fixed Smooth-Hotbar Incorrect Speed Calculations.
- Fixed NameTags Blocks Visibility Issue.
- Fixed Breadcrumbs Rendering Issues with Player Hand Effects.
- Fixed SilentHotbar Not Detecting Scroll-Switched Slots.
- Fixed AutoTool Preventing Manual Slot Switching.
- Fixed Designer Screen Incorrect Font Height.
- Fixed Integer/Float Values Not Loading from Config.
- Fixed Scaffold Failing to Rotate at Small Differences Using StartFirstRotationSlow.
- Fixed Custom Visuals Not Displayed Properly on Screen.
- Fixed Tracers Lines Drawing Incorrectly to Enemy Positions.
- Fixed FreeCam Rendering and Input Detection Issues.
- Fixed AutoClicker NPE When Player's Hand is Empty.
- Fixed KillAura Sprint Handling and Targeting Issues.
- Fixed Scaffold Down Option Incorrectly Hidden.
- Fixed PacketDebugger Displaying Obfuscated Packet Fields.
- Fixed Entity Lookup Rendering Position for Unicode Texts.
- Fixed LRU Cache for getStringWidth.
- Fixed AutoRod Invalid Slot.
- Fixed NameTags Rendering with Bobbing Effect When Tracers Enabled.
- Fixed BedPlates Module Displaying Culled Information.
- Fixed BedPlates Update Loop.
- Fixed Scaffold Slot Switch Not Following Vanilla Logic.
Improvements:
- Cleanup SnakeGame Module.
- Cleanup Disabler Module.
- Cleanup SettingComponents.
- Added StaffDetector asspixel and oc-tc Modes.
- Removed SimpleFontManager.
- Renamed TickActions Extensions of Module.
- Refactored Scaffold Sneak Options.
- Refactored GUI New Chat Mixin
preview.mp4
for Code Cleanup.
- Converted Files to Kotlin for Improved Readability and Functionality.**
Full Changelog: b11...b12
RELEASE B11
B11
**New Features
- LRU Cache for GameFontRenderer & AWTFontRenderer.
- Optimized Text Rendering with GameFontRenderer.
- Scaffold Eagle Mode (OnGround, OnAir, Both).
- StaffDetector Originera Mode.
- New Swing Theme (LookAndFeel).
- API Font Extraction.
- Crash Report Dialog Improvements.
- MacroManager Direct Instance.
- TimerRange OnForwardOnly & IsInLiquid.
- AssumeNonVolatile in Scoreboard.
- forceBlockWhenStill Option for KillAura AutoBlock.
Bug Fixes
- Memory issues in fonts
- Minecraft Font issues
- Fixed Font Issues on Older Java.
- Fixed Glsl Shader Issues on macOS.
- Fixed Crash with AutoArmor.
- Fixed Issues with TickBase and Backtrack.
- Fixed NoFall MLG Rotations.
- Fixed FreeLook with Tracers.
- Fixed Scaffold Raycast Logic.
- Fixed CombatManager NullPointerException.
- Fixed Incorrect Colors on Teams.
- Fixed Missing Colors on Cached Text.
- Corrected Text Alignment & Width.
- Fixed CustomHotbar Font Issue.
- Fixed Invalid BlockESP Positions.
- Fixed Forwardtrack Model Color.
- Fixed Model Element Rendering with TargetHUD.
- Fixed Custom Font Property.
- Fixed Noslow & Sprint.
- Fixed Duplicate AutoDisable Call.
- Fixed Incorrect Module Events.
- Fixed Combat Visuals Events.
- Corrected Missing Glyph Fallback.
- Fixed Scoreboard Blending.
Improvements
~ Refactored Event System.
~ Refactored Rendering Pipeline.
~ Optimized Memory Usage for Text.
~ Improved FDP DropDownGUI Performance.
~ SideGUI Cleanup & Outline.
~ TickBase & Packet Handling Improvements.
~ KillAura AutoBlock Improvements.
~ Optimized Entity Searching.
~ Refactored API Code.
~ Converted Files to Kotlin.
~ Cleaned up TimerRange module.
~ Refactored HUD Config.
~ ModuleManager.get returns nullable.
~ Improved Scoreboard Height.
~ Main Menu Cleanup.
~ ClientTheme Logic Improvements.
~ Remapper Optimization.
~ Gson API Refactoring.
~ GuiScreen Refactoring.
~ Script Module Event Optimization.
~ Optimized BlockESP.
~ Moved Utilities to Categories.**
Full Changelog: B10...b11
RELEASE B10
RELEASE B10
**+ Updated All Configs (.config list or open SideGUI)
- New SideGUI ColorThemeClient
- New SideGUI FileManager
- Improved Rotations code
- Added New Event System
- Save Color Theme config
- Added Reset option for all modules.
- Added FireFlies
- Added HitBubbles module.
- Added JumpCircles module.
- Added Notifies module.
- Added MaxRetrievalWaitingTime
- Added Keystrokes HUD element.
- Added OnlyWhenEnemyGoesBack option to SuperKnockback.
- Added Backtrack with Min/Max delays.
- Added Visual effects for missed hits in KillAura.
- Added Int/Float range options for modules.
- Added Dome visuals to TNTESP module.
- Added Breadcrumbs with line height support.
- Added RenderSelf option to Nametags.
- Added CombatVisuals new Mark(Circle).
- Added Eagle: onlyOnGround option to Scaffold.
- Added Legitimize Rotation option for rotation modules.
- Added ReverseYaw rotation support for Scaffold.
- Added InventoryMove motion improvements.
- Added Fireball Indicator option.
- Added Position Interpolation for Projectiles Module.
- Added Improved rotation speed curve with more realistic zigzag patterns for RandomizeRotations.
- Added ClickRecorder Module.
- Added OldGrim Noweb and Nofluid options.
- Added support for Intave14 Lowhop and InitialBoost.
- added NoFall MLG (supports block edges, proper placements/retrievals).
- Fixed ClickGUI cloud configs not working
- Fixed FakeLag packet order issues, achieving near-perfect accuracy.
- Fixed Backtrack breaking KillAura's new entity-finding method.
- Fixed KillAura not swinging when any client GUI is active.
- Fixed Smooth-Hotbar using incorrect speed calculations.
- Fixed NameTags blocks visibility issue.
- Fixed Breadcrumbs rendering issues with player hand effects.
- Fixed SilentHotbar not detecting scroll-switched slots.
- Fixed AutoTool preventing manual slot switching.
- Fixed Designer Screen using incorrect font height.
- Fixed Integer/Float values not loading from config.
- Fixed Scaffold failing to rotate at small differences using StartFirstRotationSlow.
- Fixed Custom Visuals not being displayed properly on-screen.
- Fixed Tracers Lines drawing incorrectly to enemy positions.
- Fixed FreeCam rendering and input detection issues.
- Fixed AutoClicker NPE when the player's hand is empty.
- Fixed KillAura Sprint handling and targeting issues.
- Fixed Scaffold Down Option incorrectly hidden.ance in ClickGUI.
~ Refactored FontRenderer for optimized performance in ClickGUI.
~ Refactored Event System with stateless singleton events.
~ Cleaned up PointerESP with team-based coloring improvements.
~ Simplified Rotation Logic for better performance and customization.
~ Improved KillAura Switch Mode logic and performance.
~ Moved utilities into their respective categories.
~ Updated SilentHotbar for better slot reset behavior.
~ Optimized BlockESP to use coroutines.
~ Removed unnecessary code checks across modules.
~ Converted files from Java to Kotlin for improved readability and functionality.
~ Cleaned up YZY GUI animations
- and more...**
gg.mp4
Full Changelog: b9...B10
RELEASE B9
- Update Client Button In Main Menu
- Config GUI MENU
- ClickGUI style FDP
- ClickGUI style YZY
- Open ClickGUI In Main Menu
- Added SilentHotbar module
- Added PointerESP Module
- Added Fightbot module
- Added ColorSettings option
- Added Ignite Module
- Added Noclip module
- Added ChinaHat Module
- Added MurderDector Module
- Added Spider Module
- Added hypixel speed lowhop
- Added hypixel velocity
- Added autoclicker onlyblock option
- Added new button rendering method
- Added alwaysbehind & duplicateprofile antibot
- Added separate highlight & background border
- Added simple flagcheck last server pos
- Added Smooth hot-bar slot HUD module option
- Added ChatBypass Module
- Added custom hotbar
- Added staffdetector velocity autoleave
- Added ProjectileAimbot (otheritems & gravitytype)
- Added velocity check staffdetector
- Added fakelag min/max distance
- Added BlockSafe Scaffold option
- Added IntaveReduce velocity
- Added vanilla options FDP v5.6.1
- Added Intave Disabler
- Added Killaura check scaffold/blink/noeat/blocking option
- Added Invalidspeed antibot & fixed duplicateInTab/Name
- Added improvements blink utils / outgoingValue blink mode
- Added optimized Gradient Shader
- Added improved Default Local Config
- Updated HUD Elements:
- Added block counter as default
- Added borders width/colors
- Added "onScaffold" options
- Added "showBlock" options
- Added "blockamount/blockcount" placeholder
- Fixed effects null pointer issues
- Fixed proper HUD elements GL reset
- Fixed scaffold blocksafe, image color & text background scale
- Fixed all gradient colors being shown
- Fixed playsound ConcurrentModificationException
- Fixed ChatBypass starting
- Fixed ConcurrentModificationException Crash
- Fixed default vanilla flight not flying
- Fixed blink utils suffix
- Fixed vulcan 0 0 velocity
- Fixed killaura F5 deprecation
- Fixed attempt at fixing concurrent exceptions
- Fixed wireframe storageesp
- Fixed default text background scale
- Fixed bedbreaker ignoreOwnBed improvement
- Fixed Text Element CPS display
~ Refactored and cleaned up YZY ClickGUI
~ Removed useless check in mixinguiscreen
~ Improved performance (do not change Kotlin version)
~ Replaced "on/off" rotation modes with a boolean "Rotations" option
~ Cleaned up ChatBypass module
~ Reverted blink
~ Ported blink options FDP v5.6.1
~ Cleaned up disabler module / hypixel disabler
~ Simplified the way of making rotation options for modules
~ Cleaned up and optimized Arraylist Element
Full Changelog: b8...b9
RELEASE B8
- Added GuiTheme Color
- Added FreeLook module
- Added ForwardTrack module
- Added ClearGlass Mode in NoRender Module
- Added GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
- Fixed projectiles GL
- Added rounded-rect to blackhotbar
~ Renamed mineblaze(hop/timer) -> intave(hop/timer) - Added delay functionality for AutoArmor - PostInventoryCloseDelay option
- Fixed TickBase being movement-detected by anti-cheats
- Fixed storageesp wireframe render bug
- Added Fucker RenderPos status
- Fixed jumpOnUserInput not working properly
- Added Discord RPC redirection
~ Refactored Notifications structure better
- Fixed verusfly flagging badpacketO
- Added Clear Block option in NoRender Module
~ Cleaned up Tower module
- Fixed tower rotations, vulcan velocity & scaffold disabler
- Added Show Number option - ScoreboardElement
- Added FreezeYCamera option to Scaffold
- Fixed ForwardTrack not displaying positions correctly in Singleplayer
- Added ItemESP ItemTextTag option
~ Improved flagcheck (ghostblock & countertickreset) - Added blockoverlay depth3d option
- Fixed gradient shader stuttering (sometimes)
~ Improved tickbase
- Added TargetESP Lies, Jello, FDP Mode
- Added KeepTabList
- Fixed mlg mode settings displaying incorrectly
~ Refactored Theme color default - Fixed realistic rotations
- Added blockoverlay modes (box, otherbox, outline)
- Fixed custom background
- Added AutoPlay BedWarsHelp option
- Fixed nametags not rendering correctly
~ Refactored MainMenu Color view
~ Improved performance for entities in NoRender
- Added BedPlates Module
- Added NameTags Enchant / Indicator Mode
- Fixed smooth arraylist mode sometimes leaving tiny space between modules
~ Improved SimulateShortStop option, fixed InventoryMove breaking rotations - Fixed start status not changing on production environments
~ Removed AutoJump option
- Added more block overlay blocks support
- Fixed flagcheck ghostblock falses fix
~ Renamed UseStaticRotation to UseOptimizedPitch - Fixed some misalignment in arraylist rect
~ Completion: pt_br, zh_cn, zh_tw. Translate
Full Changelog: b7...b8
RELEASE B7
- Fixed APIConnecter load image
- Fixed GUI crashing on resize
- Added TargetESP Lies, Jello, FDP Mode
- Added NameTags Style 3D / 2D
- Added sneaking manually while using eagle
- Added fakelag blinkonaction options
- Added uncphopnew pt.2
- Added NameTags show armor durability
- Added lb nextgen ncphop speed & strafe strength
- Updated staffdetector staffs list
- Improved nuker (blocks & lightopacity)
- Moved inventory cleaner > player category
- Added invmanager maxfishingrod stacks
- Added ItemESP ItemTextTag option
- Added ItemESP text mode
- Added Effects Style FDP/Classic/Default
- Added NameTags Enchant / Indicator Mode
- Added KillAura priority (OnLadder, InLiquid, InWeb)
- Fixed start status not changing on production environments
- Fixed unformatted names generating the opposites
- Fixed tickbase spam ticking
- Fixed issue with maxRenderDistanceSq values
- Fixed ItemESP small fix
- Fixed KillAura priority statement
- Fixed InvMove IntaveMode
- Renamed mineblaze(hop/timer) -> intave(hop/timer)
- Slightly improved uncphopnew
- Changed ItemESP text mode to an option
Full Changelog: b6...b7
