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Import
The addon will automatically detect the Studio or LDraw installation on most machines. This can be set manually if needed to use a custom LDraw library. An LDraw library folder should contain an "LDConfig.ldr" file to work properly for imports.
The instance type controls how parts are instanced. For large scenes with more than 10000 parts, it's recommended to use "Geometry Nodes" as the instance type before importing. Geometry nodes make the individual objects harder to edit but avoids most of the Blender overhead for scenes with high object counts.
For very large scenes that don't need to be rendered up close, setting the stud type to "Normal" to remove stud logos can greatly reduce memory usage and improve import times. The "High Contrast" option recreates the studs seen in official LEGO instructions.
The primitive resolution primarily affects the number of segments for cylinders and rounded objects. For optimizing import times, consider changing the Stud Type option before lowering the primitive resolution. Resolutions other than the default have not been well tested.
Add a small gap between parts to add slightly more realism to renders. The gap is applied by scaling the geometry itself before importing into Blender.
This controls the scale applied non-destructively to the scene on import. A scale value of 1.0 will use LDraw Units (LDUs) as Blender's unit of meters without any scaling applied. A value of 0.0004 will correspond to real world scale since 1 LDU is defined as 0.4 mm. The materials will be adjusted to have the same visual appearance for effects like subsurface scattering on import regardless of the chosen scale value.
It can sometimes be useful to add additional search paths such as when using custom parts. Any parts or submodels that can't be resolved in the LDraw library path will be searched in each of the additional paths in order.