You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
[Feature Request] accurate hd rumble for joycons and pro controller #231
This will need to be handled by someone who wants it & cares.
HD rumble is a gimmick, rumble as a whole is frankly. It just makes the controller annoying to hold.
If someone wants HD rumble, they will need to implement it themselves (and submit it to us, if they want). We're not going to spend time on this when the emulator already has regular rumble.
Anyways, now if only I knew how to do it then i wouldn't have made a request here now would i?
I never said you had to. Just that we aren't. Alternatively I could have said nothing and closed the issue, instead of leaving that note for whoever may come across it.
The joyshock library now supports it. Thought it might be of help.
Not going to be adding another external dependency for this
is adding more dependencies not good for a project? Just asking
It's additional data every user has to download
In a case like this, that's not acceptable, not everyone has HD Rumble let alone wants to use it
In other cases it would be fine, if doing so fixed a massive issue or effectively did a bunch of stuff for you so you don't have to write it, such as SDL; but this isn't
and honestly if I'm remembering correctly I think SDL3 has HD rumble support, I saw something like that in passing, so I don't think we'd even need a new dependency, if someone wanted to bother to do it
I also would quite like HD rumble. I think it's a pretty cool technology of the switch.
To anyone thinking of adding this, it would also be good to support the HD rumble on Dualsense PS5 controllers. This can be done even over bluetooth using this proof of concept implementation: https://github.com/egormanga/SAxense
The dualsense has hd rumble as well, it was a big selling point.
It has everything to reproduce switch haptics.
I think both are sound file based.
The steam controller 2 with sdl3 should be able to do the same as well.
This is not a gimmick when things like that are mainstream and the new norm
The dualsense have a lot of games with special haptics as well.
Like ratchet and clank, god of war, sack boy beam Ng and a lot more.
The dualsense has hd rumble as well, it was a big selling point. It has everything to reproduce switch haptics. I think both are sound file based. The steam controller 2 with sdl3 should be able to do the same as well. This is not a gimmick when things like that are mainstream and the new norm The dualsense have a lot of games with special haptics as well. Like ratchet and clank, god of war, sack boy beam Ng and a lot more.
you missed this part
we're focusing our efforts on the Nintendo Switch Pro controller and JoyCons at the moment, but ideally we expand further into other controllers as time and focus allow
Activity
GreemDev commentedon Jan 14, 2026
This will need to be handled by someone who wants it & cares.
HD rumble is a gimmick, rumble as a whole is frankly. It just makes the controller annoying to hold.
If someone wants HD rumble, they will need to implement it themselves (and submit it to us, if they want). We're not going to spend time on this when the emulator already has regular rumble.
crabinator0-sudo commentedon Jan 14, 2026
Isn't life a gimmick with that view? Anyways, now if only I knew how to do it then i wouldn't have made a request here now would i?
crabinator0-sudo commentedon Jan 14, 2026
The joyshock library now supports it. Thought it might be of help.
GreemDev commentedon Jan 14, 2026
I never said you had to. Just that we aren't. Alternatively I could have said nothing and closed the issue, instead of leaving that note for whoever may come across it.
Not going to be adding another external dependency for this
crabinator0-sudo commentedon Jan 14, 2026
is adding more dependencies not good for a project? Just asking
GreemDev commentedon Jan 14, 2026
It's additional data every user has to download
In a case like this, that's not acceptable, not everyone has HD Rumble let alone wants to use it
In other cases it would be fine, if doing so fixed a massive issue or effectively did a bunch of stuff for you so you don't have to write it, such as SDL; but this isn't
and honestly if I'm remembering correctly I think SDL3 has HD rumble support, I saw something like that in passing, so I don't think we'd even need a new dependency, if someone wanted to bother to do it
crabinator0-sudo commentedon Jan 14, 2026
Oh , thanks for the info
crabinator0-sudo commentedon Jan 14, 2026
But let's say a noob(me) wanted to try at it how much would he have to bash his head on this?
crabinator0-sudo commentedon Jan 14, 2026
Thanks regardless
GreemDev commentedon Jan 14, 2026
Not sure.
I don't even know if we have a way of knowing when the game sends HD rumble, then forwarding that to our own controller handler.
I've been programming for 8 years, and I still don't want to do it. It's probably not too hard, but I wouldn't know
othello777 commentedon Apr 12, 2026
I also would quite like HD rumble. I think it's a pretty cool technology of the switch.
To anyone thinking of adding this, it would also be good to support the HD rumble on Dualsense PS5 controllers. This can be done even over bluetooth using this proof of concept implementation: https://github.com/egormanga/SAxense
sh0inx commentedon May 2, 2026
You might be happy to know that someone is working on this.
https://git.ryujinx.app/projects/Ryubing/pulls/40
Input: Implement HD Rumble for compatible Nin devices (#40)
tails101 commentedon May 22, 2026
The dualsense has hd rumble as well, it was a big selling point.
It has everything to reproduce switch haptics.
I think both are sound file based.
The steam controller 2 with sdl3 should be able to do the same as well.
This is not a gimmick when things like that are mainstream and the new norm
The dualsense have a lot of games with special haptics as well.
Like ratchet and clank, god of war, sack boy beam Ng and a lot more.
sh0inx commentedon May 22, 2026
you missed this part
we're focusing our efforts on the Nintendo Switch Pro controller and JoyCons at the moment, but ideally we expand further into other controllers as time and focus allow