Releases: RyMaxim/apc
Releases · RyMaxim/apc
v2.2.1: Scotland map, Wild Boar Great One, new Red and Roe Deer furs
General Updates
- Added the new Scotland Hunting Reserve - Tòrr nan Sithean
- Added five new species from Scotland - American Mink, Eurasian Pine Marten, European Badger, Eurasian Woodcock, and Red Grouse
- NOTE: weight ranges for new species are missing. Level estimations are unavailable for now. 'll update as the community gathers more data.
- Added new Great One Wild Boar 👑🐗
- Added new furs for Red Deer and Roe Deer
Translations
- Improved Chinese translations - thanks q1you!
v2.1.0: Add Grey Wolf Great One, new Moose furs, Desert Bighorn Sheep, improved translations
General Updates
- Added Grey Wolf Great One + all furs
- Added new Mosaic and Acromelanistic Moose furs
- The new Desert Bighorn Sheep replaced the classic Bighorn Sheep on Rancho Del Arroyo
- NOTE: weight ranges for both Bighorn species were adjusted by the devs. Level estimations may be inaccurate. I'll update once I gather more data.
Translations
- Improved German translations - thanks M1GHTYM4VS!
- Improved Chinese translations - thanks q1you!
v2.0.3: Fix default save path, rename Alberta to Askiy Ridge, check for update on startup, more bugfixes
General Updates
- Animal Population Changer - Revived now automatically checks if an updated version is available on startup
- Cleaned up an error in the build/pack script that caused extra subfolders to be included in the final .7z archive
- Renamed "Alberta Hunting Preserve" to "Askiy Ridge Hunting Preserve"
- Add support for finding default save file paths for players who bought the game from the Microsoft Store
Bugfixes
- Resolved an error where APC was trying to load files from the default save path on my machine
- Fixed sorting issue when clicking the Fur Name tab in the Explore window
v2.0.2: Add new Gray Wolf furs, add Trophy Rating and column sorting to Explore, bugfixes for Fur Parties
General Updates
- Added two new Gray Wolf furs: Acromelanistic and Melanistic Charcoal
- Updated weight and score ranges for a few animals that received tweaks
Feature Updates
- Added column sorting to the Explore view
- Replaced separate Diamond and Great One columns with a combined Trophy Rating column in the Explore view
- Random Fur Party updated to use the same probabilities as the base game instead of equal weights for every fur
Bugfixes
- Moose, Gray Wolves, and Eurasian Brown Bears now work properly with Fur Parties
- Resolved
KeyError: 'IsScripted'when loading older population files - Reserve files are now properly sorted in the List Files view
v2.0.1: Fix Silver Ridge Peaks list index error, animal levels for Alberta, fix Diamond party, fix wolf+fox levels
Feature Updates
- Unique animals on Alberta Hunting Preserve now have difficulty level estimates
- Diamond Parties now properly convert animals to the required gender if required and should no longer display "Not enough animals to process"
Bugfixes
- Silver Ridge Peaks now loads without throwing a
list index out of rangeerror - Iberian Wolf and Gray Fox should no longer raise a
ValueErrorwhen exploring their populations
Known Issues
- Some users have reported experiencing
KeyError: 'IsScripted'”when loading some maps. If you encounter this error please send me the affected population file so I can troubleshoot the issue and develop a fix.
v2.0.0: Alberta map, fur seed generation, party sliders, add/remove animals
General Updates
- Now supports the Alberta Hunting Preserve
Feature Updates
- Visual variation seeds are now generated dynamically when modifying animal furs. No more reusing a single seed over and over!
- Massive credit to xpltive for cracking the fur type algorithm, open-sourcing their code, and answering all of my questions. I would have never been able to build this update without your help!
- All missing furs have been added, including:
- all Great One furs for Red Fox, Pheasant, and Mule Deer
- Fabled Piebald Whitetail Great One
- alternate Fabled Glacier Black Bear Great One
- variations like multiple grey/leucistic kangaroos and multiple piebald alligators
- Parties now support sliders to specify the percentage of animals to modify
- Add/Remove animals from the reserve. CAUTION: Use carefully, this can break things.
- Bulk-edit animals in the Explorer table with multi-select. Animals can also be edited across multiple reserves
- Improved progress bars to show activity when modifying large numbers of animals
- Massive improvements to loading speed when opening a reserve file, plus snappier performance when navigating around the UI
- Updated all animal data with more accurate score and weight data
- Separate weight/score data for animals that have both male and female diamonds to keep values within the game limits
- Added logic to slighly bump the minimum Diamond weight+score for animals with TruRACS scoring to reduce the odds of accidentally making a bunch of Golds
Under-the-hood
- Rewrote most of
hacks2.pyto automatically parse all fur data and most scoring data fromglobal_animal_types.blo. This should dramatically reduce the amount of work needed to update APC when new animals/maps are added - Replaced all
print()andif verbose:statements with properlogging - Added
LICENSEfile with credit to DECA
v1.4.3: Add Tahrs to Te Awaroa
Feature Updates
- Added Tahrs to Te Awaroa
- That's it. That's the update.
Known Issues
- Some Great One furs are still missing
- Currently no support for animals that have multiple variations of the same fur type (kangaroos have multiple textures for white/grey furs, crocodiles with multiple spotted textures)
- Animals the can be both male or female diamonds need separate weight/score data
v1.4.2: Add Salzwiesen Park, add Tahr/Red Fox/Pheasant Great Ones, add some missing furs
Feature Updates
- Salzwiesen Park is now supported, including the Gadwall and Ferruginous Duck
- The missing Tahr Great One has finally appeared!
- Initial support for Red Fox and Pheasant Great Ones. I'm still gathering fur data for these two
- Added several missing furs for other animals, such as alternative albino/leucistic/melanistic furs
- Tweaked max weight for diamond and Great One Moose
Code Updates
- Updated to use Python
3.12.8 - Updated DECA files
- Updated translation framework to use the latest version of Babel
- Added automated Google Translate translations with deep-translator
Known Issues
- Some Great One furs are still missing
- Currently no support for animals that have multiple variations of the same fur type (kangaroos have multiple textures for white/grey furs, crocodiles with multiple spotted textures)
- Animals the can be both male or female diamonds need separate weight/score data
v1.4.1: Add 2 missing Blue Sheep furs, update NexusMods bug report URL
Updates and Fixes
- Add 2 missing Blue Sheep furs that were causing a crash
- Updated the NexusMods bug report URL in case users experience crashes
Known Issues
- The Tahr Great One is missing from Sundarpatan
- Some Great One furs may be missing for other animals (mostly Whitetail Great One)
- Missing support for animals that have multiple variations of the same fur type (eg. Bengal Tigers have multiple pseudo-melanistic furs, kangaroos have multiple white/grey fur variations)
v1.4.0: Initial Sundarpatan support, new logo, migrate to FreeSimpleGUI
Updates and Fixes
- Added initial support for the Sundarpatan reserve and the new animals found there
- Migrated to FreeSimpleGUI to avoid the licensing restrictions of PySimpleGUI
- Updated the logo
Known Issues
- The Tahr Great One is missing from Sundarpatan
- Some Great One furs may be missing for other animals (Piebald Whitetail Great One)
- Missing support for animals that have multiple variations of the same fur type (eg. Bengal Tigers have multiple pseudo-melanistic furs, kangaroos have multiple white/grey fur variations)