Download the latest T6SP-Mod-Launcher.exe and t6sp-mod.dll and place them in the Black Ops II root folder. Run the launcher executable
- T6SP-Mod Discord Server: https://discord.gg/Wbb5YMZrHG
- Keep Track of Development: https://trello.com/b/WDZknymV/t6sp-mod-tester-feedback
- Internal Developer Console
- External Developer Console
- Override Game Textures
- DVARs Unlocked
- Discord Rich Presence
- Custom GSC/CSC loading
- GSC/CSC Dumping and Overriding
- Mapent Dumping and Overriding
- Non-Internal Rawfile Overriding
- Reimplemented Stripped Commands and Features
- Custom Commands and DVARs
- Reimplements Certain Game Console Outputs
- Autoexec
config_sp.cfgon game startup - Autoexec
persistent_sp.cfgon each level change
- This mod does NOT enable piracy in any way
- This mod does NOT bypass any Steam checks
noclipgodcg_thirdpersonr_fullbrightr_debugShaderr_fogfx_enabledvardumplistassetpoolversionbind/unbindplayer_sustainAmmologfilecg_LaserForceOncg_drawVersioncg_brassclientinfo
dvardump_v- A verbose dvardumpdumpLua- Dump all loaded LUA filesdumpRawfile- Dump all loaded RawfilesdumpStringTables- Dump all loaded String Tablessavepos- Save current player positionloadpos- Load saved player positionunlink- Unlink the player for any active linksaveassetpoolLike listassetpool, but saves results to assetpool.txtwidget add <dvar name>Create an on-screen widget for the specified DVARwidget remove <dvar name>Remove the on-screen widget for the specified DVARwidget clearRemove all on-screen widgetswidget hideallHide all on-screen widgetswidget showallShow all on-screen widgets
pc_aim_assist<1 or 0> - Enable gamepad aim assistg_dumpscripts<1 or 0> - Dump scripts on next map loadg_dumpmapents<1 or 0> - Dump mapents on next map loadg_friction<Float> - Adjust frictionr_drawskybox<1 or 0> - Toggle skybox renderingr_drawtransparent<1 or 0> - Toggle transparent renderingcon_maxSearchResults<2 to 32> - How many commands will show in search boxsv_enableBounces<0 or 1> Re-enables the bounce bug from COD4sv_bouncescale<Float> The scale of the bouncenoclipSprintScale<Float> The scale of sprint speed in noclipr_drawPathnodes<0 - 2> Draw pathnodes onto screenr_drawStaticModelInfo<0 - 1> Draw nearby static model infor_drawReflectionProbes<0 - 2> Draw reflection probes onto screenr_drawPrimaryLights<0 - 1> Draw primary lights onto screenlui_developer<0 - 1> Prints LUI developer info to consoler_drawStaticModels<0 - 1> Toggles the rendering of static modelsphys_enable<0 - 1> Toggle the rigidbody physics systemphys_debug<0 - 1> Toggle the rigidbody physics system debugging infor_enablePortals<0 - 1> Toggle portals culling BSP geometry
(Only images, gsc/csc, mapents, and non-internal rawfiles at the moment)
- Place assets to override into root/spmod/<path of asset to override>
- Example: root/spmod/maps/blackout_util.gsc
- Example: root/spmod/_load.gsc
- Example: root/spmod/images/logo_small_cod5.iwi
- Example: root/spmod/maps/frontend.mapents
- Example: root/spmod/vision/sp_front_end_menu.vision
(Only gsc/csc at the moment)
- Place custom assets in root/spmod/custom/<path to custom asset>
- Example: root/spmod/custom/maps/modmenu.gsc