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Initial deep fryer port work. Non-compiling, but more than a few compatibility changes
Don't spawn two machine frames Comments Remove unused usings Actually interpret the section in ThrownItemSystem.cs and fix it
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About the PR
Port over deep fryers from GardenStation, originally from NyanoTrasen. Update parts to support new codebase.
Why / Balance
To fry things. 🍤
There's also a bounty but 🤷
Fried food has a sale bonus factor set in yaml. Also adds a tiny dose .1u of omnizine to fried foods.
Technical details
Mostly direct copy-paste of the code as-was in GardenStation's codebase. Updated some of the systems that expected EE code.
Adds FoodSlicedEvent (distinct from SliceFoodEvent) to transfer FlavorProfileComponent values to the spawned slices of food.
Sets the FlavorProfileComponent IgnoreReagents as an AutoNetworkedField 'cause I couldn't figure out how to get the clients to get the field as well.
Media
fryer.webm
HeatTintComponent makes food look too red, upstream from Goob.
HeatTintComponentBad.webm
Requirements
Breaking changes
Changelog
🆑 AffrayedHawk