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add an option to use raw mouse input instead of player head rotation
this way it would work with freelook
also it wouldnt snap to a point opposite of your current head rotation upon respawning
Mouse.Tracker-Cut.1.mp4
from 0:00 to 0:07 i am using freelook and it the mouse tracker doesnt track it
from 0:07 onwards i am looking in a different direction from spawn direction, then the mouse tracker snaps to the opposite side upon respawning and resetting the look direction
Activity