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@chaoticgd chaoticgd commented Nov 22, 2025

Description of Changes

  • Add a null pointer check in the getEEThreads function. Also check for a valid VM.
  • Make ThreadModel::rowCount return the cached size instead of re-reading the thread list every time.
  • Neaten up the code a bit.

Rationale behind Changes

Fix a crash.

Suggested Testing Steps

  • Set the update interval for the debugger to 10ms (the minimum).
  • Reset the game a whole bunch.
  • On master, eventually get a crash from dereferencing a null pointer.

Did you use AI to help find, test, or implement this issue or feature?

No.

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