GS/GL: Only issue barriers for framebuffer optimizations if needed. #13576
+55
−17
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Description of Changes
GS/GL: Only issue barriers for framebuffer optimizations if needed.
Check if the state changed previous draw/pass and if not then we need to issue a barrier or render pass then to ensure writes.
Rationale behind Changes
Big speed gains for gl, optimizations.
Suggested Testing Steps
Nothing broken, many games see barrier reductions but I will only list significant ones above 900.
Test the games listed in the log, also test Time Crisis 2 if it's broken or not.
Benchmark the mentioned games with high barrier reductions mentioned below:
Log with all barrier reductions:
log.txt
Did you use AI to help find, test, or implement this issue or feature?
No.