GS/DX11: Don't unbind shader resource if depth stencil view is read only. #13539
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Description of Changes
GS/DX11: Don't unbind shader resource if depth stencil view is read only.
We don't need to unbind conflicting srv with dsv if the dsv itself is read only, it is used for depth testing and both can be bind at the same time.
Avoids re binding srv using a read only dsv.
Rationale behind Changes
Optimization.
Suggested Testing Steps
Test Sly 2, Time crisis 2, and other stuff you can find to make sure nothing broke.
At best games will be a few frames faster.
Did you use AI to help find, test, or implement this issue or feature?
No.