Fix null pointer dereferences and code duplication in FakeTeamClass#7
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Fix null pointer dereferences and code duplication in FakeTeamClass#7
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Co-authored-by: deathreaperz <37824218+deathreaperz@users.noreply.github.com>
Co-authored-by: deathreaperz <37824218+deathreaperz@users.noreply.github.com>
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[WIP] Fix null pointer dereferences in FakeTeamClass
Fix null pointer dereferences and code duplication in FakeTeamClass
Dec 9, 2025
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Fixed critical null pointer dereferences in
_Coordinate_Attackand_TMission_GatherAtEnemy, along with an incorrect error message and several code quality issues insrc/Ext/Team/Body.cpp.Critical Fixes
_Coordinate_Attack: Added null checks before dereferencingteamLeaderreturned from_Fetch_A_Leader()_TMission_GatherAtEnemy: Added ternary operator for nullleaderType(matching pattern in_TMission_GatherAtBase)_TMission_Play_Animation: ChangedBuildingTypeClass::Array->CounttoAnimTypeClass::Array->CountCode Quality
EvaluateComparator()to eliminate 115+ lines of duplicated switch statements across 6 functionsRECRUIT_WRONG_GROUP_PENALTY,PATROL_THRESHOLD,FACING_DIRECTION_MULTIPLIERpCurinLoopThruMembers(!pEnemy || (pEnemy && !pHouse->IsAlliedWith(pEnemy)))→(!pEnemy || !pHouse->IsAlliedWith(pEnemy))_CoordinateMoveto match_Lagging_UnitsBefore:
After:
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