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fix: init config data when clear all data #828
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,9 @@ | ||
| import { IGameVar } from '@/store/stageInterface'; | ||
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| export {}; | ||
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| declare global { | ||
| interface Window { | ||
| gameConfigInit?: IGameVar; | ||
| } | ||
| } |
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将状态直接存储在全局
window对象上虽然可以快速解决问题,但通常被认为是一种需要谨慎使用的模式,因为它会:从长远来看,一个更优雅的解决方案可能是将这份初始配置也交由状态管理库(如 Redux)来管理。例如,可以创建一个专门的 slice 来存储这份不会被“清空所有数据”操作影响的初始配置。
当然,目前的实现是有效的,这里仅作为架构上的改进建议供参考。