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Geodify

A mod made to to change most menus' backgrounds to the Geode one

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Building

To build this mod, follow one of the methods below:

VS Code

Note

Run the generate_tags.py to convert tags into settings if you add a new one :3

  1. Open the project in VS Code.
  2. Install the necessary dependencies (if not already done).
  3. Select the appropriate build kit for your platform. You can do this by navigating to the "CMake Tools" tab in the bottom left and selecting "Select a Kit".
  4. Choose the correct kit for your environment (e.g., macOS, Windows, etc.).
  5. After selecting the kit, you can build the project by clicking "Build" in the "CMake" tab or by using the terminal command:
cmake --build .

This will compile the mod and generate the necessary files.

GitHub Actions

  1. Push your changes to GitHub.
  2. Open the repository and navigate to the Actions tab.
  3. Select the workflow called "Build Geode Mod".
  4. Choose the latest commit.
  5. After the build is complete, download the generated artifacts from the build step to get the built mod files.

Adding Layers

Geometry Dash

To add a custom background layer to a Geometry Dash menu, follow the example below. This demonstrates how to add a background layer in CreatorLayer.

#include "../../SwelvyBG.hpp"
#include <Geode/Geode.hpp>
#include <Geode/modify/CreatorLayer.hpp>

using namespace geode::prelude;

// This way is the new way to register a layer tag from v2.4.1+!
// ADD_TAG is gd-LayerNameThing
ADD_TAG("gd-CreatorLayer")

class $modify(MyCreatorLayer, CreatorLayer) {
	bool init() {
		if (!CreatorLayer::init()) {
			return false;
		}
		if (Mod::get()->getSettingValue<bool>("show-creator")){
			if (auto bg = this->getChildByID("background")){
				bg->setVisible(false);
			}

			auto swelvyBG = SwelvyBG::create();
			swelvyBG->setZOrder(-2);
			

			this->addChild(swelvyBG);
		}
		return true;
	}
};

External Mods

For external mods that modify the background of a specific menu, you can use the following example. This shows how to hook into GlobedLevelListLayer to add a custom background.

#include <Geode/Geode.hpp>
#include "../../SwelvyBG.hpp"
#include <alphalaneous.alphas_geode_utils/include/NodeModding.h>

using namespace geode::prelude;

// This way is the new way to register a layer tag from v2.4.1+!
// ADD_TAG is ModID-LayerNameThing
ADD_TAG("dankmeme.globed2-GlobedLevelListLayer")

SET_SWELVY(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer" /* Setting name - please keep in this format */, "background" /* Background Node ID */);

If the layer you're attempting to hook doesnt have an ID for its background, use SET_SWELVY_SPRITE.

#include <Geode/Geode.hpp>
#include "../../SwelvyBG.hpp"
#include <alphalaneous.alphas_geode_utils/include/NodeModding.h>

using namespace geode::prelude;
// This way is the new way to register a layer tag from v2.4.1+!
// ADD_TAG is ModID-LayerNameThing
ADD_TAG("dankmeme.globed2-GlobedLevelListLayer")

SET_SWELVY_SPRITE(GlobedLevelListLayer /* Layer Name */, "dankmeme.globed2/GlobedLevelListLayer" /* Setting name - please keep in this format */);

This way is new from v2.0.0+!

Registering Layers

  1. Add the mod to src/Tags.hpp

Important

You should only do this if the layer you are adding is for a new mod that isn't yet in Geodify.

Note

As of writing this, the relevant code is the modData list e.g: { "Mod Name", "Devs", "ID" },

About

A Geometry Dash mod that replaces all backgrounds with Geode's SwelvyBG.

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